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In the heat of battle, is hit point loss a wound?
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<blockquote data-quote="Herremann the Wise" data-source="post: 5940102" data-attributes="member: 11300"><p>I think this particular way of looking at hit points (morale as one of the many metaphysical components) is pretty cool and from a 4e perspective is central to the concept of the warlord. I would love the fighter to kill the warlord and steal his stuff in fact. I think this would overcome one of the key hurdles of the fighter: affecting multiple enemies with a single action.</p><p></p><p>A fighter who has just taken out the opposition leader is in a position to truly demoralize the surviving enemies. If you incorporate an element of morale into the metaphysical aspects of hit points, then you can see a demoralizing attack affecting most of the opposition (the <em>Fighter's Fireball </em>so to speak). However, because hit points uncomfortably also incorporate physical damage, you end up with all the usual anomalies and the whole thing becomes quite unbelievable (as in lack of believability). Again, this works best if you split physical damage out of hit points and track it separately.</p><p></p><p>As for the dog running away, or a character having their heart broken or mourning the death of a loved one, I can see a hit point total cap being appropriate (half hit points or even quarter hit points). To balance this, I could imagine that the characters gets access to a number of surges that could be used in certain appropriate circumstances. I'm not the greatest fan of mechanics forcing certain roleplaying options but this could be a fun idea for some. Again, this only really works if you split physical damage out of hit points so you can play the metaphysical aspects of hit points to the hilt without breaking believability.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5940102, member: 11300"] I think this particular way of looking at hit points (morale as one of the many metaphysical components) is pretty cool and from a 4e perspective is central to the concept of the warlord. I would love the fighter to kill the warlord and steal his stuff in fact. I think this would overcome one of the key hurdles of the fighter: affecting multiple enemies with a single action. A fighter who has just taken out the opposition leader is in a position to truly demoralize the surviving enemies. If you incorporate an element of morale into the metaphysical aspects of hit points, then you can see a demoralizing attack affecting most of the opposition (the [I]Fighter's Fireball [/I]so to speak). However, because hit points uncomfortably also incorporate physical damage, you end up with all the usual anomalies and the whole thing becomes quite unbelievable (as in lack of believability). Again, this works best if you split physical damage out of hit points and track it separately. As for the dog running away, or a character having their heart broken or mourning the death of a loved one, I can see a hit point total cap being appropriate (half hit points or even quarter hit points). To balance this, I could imagine that the characters gets access to a number of surges that could be used in certain appropriate circumstances. I'm not the greatest fan of mechanics forcing certain roleplaying options but this could be a fun idea for some. Again, this only really works if you split physical damage out of hit points so you can play the metaphysical aspects of hit points to the hilt without breaking believability. Best Regards Herremann the Wise [/QUOTE]
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In the heat of battle, is hit point loss a wound?
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