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*Pathfinder & Starfinder
In the heat of battle, is hit point loss a wound?
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<blockquote data-quote="Herremann the Wise" data-source="post: 5951134" data-attributes="member: 11300"><p>But isn't that what magic is all about? Making the impossible possible? What can those who do not have such magic do to be on equal footing with their magical counterparts?</p><p></p><p>I think this goes two ways. The wizard does need to be constrained, but the fighter also needs to be raised. Personally, I think it should be more difficult for a wizard to cast spells in combat. Keeping up a rate of 5 spells in 5 rounds should not be typical, regardless of at-will magic. There should be times in combat where wizards know they are in too much danger to risk casting a spell. Spellcasting should not be the automatic action it has become in the most recent editions.</p><p></p><p>However, I think two of the biggest issues with the fighter are:</p><p>- The rogue has sucked out the natural room for the fighter to be highly skilled (and has sucked out the room for all characters to be highly skilled). I would love to see the rogue as a derivative of the fighter with a suitable background/theme.</p><p>- The fighter as a possible leader (ala warlord) should be encouraged (and at this stage is not). With this, the fighter should be hitting but they should also be getting an additional effect that their allies can use to their advantage. Opening up battle management for the fighter is a very important area of design space I would like to see taken advantage of.</p><p></p><p>High level 3.x play is certainly it's own beast. I think if the fighter is taking on an important social role (a leader of men and cities), then their capacity to bring along armies with them can be very important. This is of a scale completely different to regular play. I think Sepulchrave's Wyre stories on these boards encapsulate this perfectly.</p><p></p><p>However, this style is certainly not what many players are after and the fighter in such circumstances will usually be left very far behind.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5951134, member: 11300"] But isn't that what magic is all about? Making the impossible possible? What can those who do not have such magic do to be on equal footing with their magical counterparts? I think this goes two ways. The wizard does need to be constrained, but the fighter also needs to be raised. Personally, I think it should be more difficult for a wizard to cast spells in combat. Keeping up a rate of 5 spells in 5 rounds should not be typical, regardless of at-will magic. There should be times in combat where wizards know they are in too much danger to risk casting a spell. Spellcasting should not be the automatic action it has become in the most recent editions. However, I think two of the biggest issues with the fighter are: - The rogue has sucked out the natural room for the fighter to be highly skilled (and has sucked out the room for all characters to be highly skilled). I would love to see the rogue as a derivative of the fighter with a suitable background/theme. - The fighter as a possible leader (ala warlord) should be encouraged (and at this stage is not). With this, the fighter should be hitting but they should also be getting an additional effect that their allies can use to their advantage. Opening up battle management for the fighter is a very important area of design space I would like to see taken advantage of. High level 3.x play is certainly it's own beast. I think if the fighter is taking on an important social role (a leader of men and cities), then their capacity to bring along armies with them can be very important. This is of a scale completely different to regular play. I think Sepulchrave's Wyre stories on these boards encapsulate this perfectly. However, this style is certainly not what many players are after and the fighter in such circumstances will usually be left very far behind. Best Regards Herremann the Wise [/QUOTE]
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In the heat of battle, is hit point loss a wound?
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