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In the heat of battle, is hit point loss a wound?
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<blockquote data-quote="Uller" data-source="post: 5951471" data-attributes="member: 413"><p>D&D does not attempt to model long term debilitating injuries. If you want a system that does, you're talking about something that is not what D&D is or ever has been (not saying a wound system is not within scope of what 5e could end up being...but that's a different animal). Long term healing _sort of_ models this, but not really...after all you still can do everything as before.</p><p></p><p>In D&D you have characters that operate at full capacity with a pool of resources to resist an incapcitating injury, dying, stabilized and dead. I am all in favor of some additional "injured" state for those who want it and wounds for those who want those as long as I can happily ignore it.</p></blockquote><p></p>
[QUOTE="Uller, post: 5951471, member: 413"] D&D does not attempt to model long term debilitating injuries. If you want a system that does, you're talking about something that is not what D&D is or ever has been (not saying a wound system is not within scope of what 5e could end up being...but that's a different animal). Long term healing _sort of_ models this, but not really...after all you still can do everything as before. In D&D you have characters that operate at full capacity with a pool of resources to resist an incapcitating injury, dying, stabilized and dead. I am all in favor of some additional "injured" state for those who want it and wounds for those who want those as long as I can happily ignore it. [/QUOTE]
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In the heat of battle, is hit point loss a wound?
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