Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
In the heat of battle, is hit point loss a wound?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fenriswolf456" data-source="post: 5951567" data-attributes="member: 6687664"><p>4E, at least to me, is very much about being cinematic. It's flashy, it's got lots of maneuvers and abilities for heroes to use, it gives characters a goodly amount of HP with which to have long exciting battles in it. One of the things I think it does fairly well is to emulate heroes taking a lot of damage over the course of an adventure, but to keep on going.</p><p> </p><p>One of the tropes in cinematic adventure is the ability for heroes to find strength in the words of others. There are many scenes in which the hero is down and out, even dying, only to be brought back to consciousnesss/lucidity by the words of loved ones or allies. I recently rewatched Terminator, and near the end after their car flips, Kyle is injured and down for the count. Sarah finally orders him to his feet, and they manage to avoid getting run down by the Terminator. Kyle's wounds certainly aren't healed up, and yet he has gone from being all but unconscious to fully functional (as much as his wounds would allow, at any rate, but wounds are not part of D&D).</p><p> </p><p>Now you could consider Kyle a 'wimp' for being overwhelmed by his wounds, or you can consider him as being even more a hero for overcoming the pain of his likely mortal wounds to keep on fighting, after some encouragement. How you perceive things is up to you. I prefer the latter, myself.</p><p> </p><p>Now, this certainly isn't a perfect example, but I believe it to be an illustrative example of the inspiration behind the Warlord's abilities.</p><p> </p><p></p><p> </p><p>Then why bring up a point that has nothing to do with the system being talked about?</p><p> </p><p>It's likely that a game that truly models real world injury and recovery would likely be unfun (except to a minority of players who do want that sort of thing in their games). D&D has always been rather fast paced, and even old school healing wasn't all that accurate to RL. We play to adventure, not to sit bandaged up in an inn.</p><p> </p><p>I play with HP being abstract. It makes sense to me that when someone takes damage, that there is an emotional reaction to taking that damage as well and should be encapsulated in the damage total. Despair, worry, anger, fear, all of that comes into play, weakening the character overall and making them prone to possibly taking that fatal hit. So for me, a Warlord's 'healing' is perfectly valid. </p><p> </p><p>Healing surges were a good core idea, and I think would have been better accepted if not for the extended rest rules. I'm currently using a house rule that if a character is dropped below 0 at some point during the adventuring day, they recover 1 less healing surge duing an extended rest. They won't get these lost surges back until they have a full day or two of actual relaxing rest (and not sleeping out in the woods or cold dungeon floor). Though going through Scales of War, it will likely be hard to judge if there's any real effect from this rule, as there's really only one or two extended rests in most of the modules.</p><p> </p><p>And while I think the designers could certainly put in some wound/recovery system, I don't know if it would be as accurate or detailed enough for those who truly want it.</p></blockquote><p></p>
[QUOTE="fenriswolf456, post: 5951567, member: 6687664"] 4E, at least to me, is very much about being cinematic. It's flashy, it's got lots of maneuvers and abilities for heroes to use, it gives characters a goodly amount of HP with which to have long exciting battles in it. One of the things I think it does fairly well is to emulate heroes taking a lot of damage over the course of an adventure, but to keep on going. One of the tropes in cinematic adventure is the ability for heroes to find strength in the words of others. There are many scenes in which the hero is down and out, even dying, only to be brought back to consciousnesss/lucidity by the words of loved ones or allies. I recently rewatched Terminator, and near the end after their car flips, Kyle is injured and down for the count. Sarah finally orders him to his feet, and they manage to avoid getting run down by the Terminator. Kyle's wounds certainly aren't healed up, and yet he has gone from being all but unconscious to fully functional (as much as his wounds would allow, at any rate, but wounds are not part of D&D). Now you could consider Kyle a 'wimp' for being overwhelmed by his wounds, or you can consider him as being even more a hero for overcoming the pain of his likely mortal wounds to keep on fighting, after some encouragement. How you perceive things is up to you. I prefer the latter, myself. Now, this certainly isn't a perfect example, but I believe it to be an illustrative example of the inspiration behind the Warlord's abilities. Then why bring up a point that has nothing to do with the system being talked about? It's likely that a game that truly models real world injury and recovery would likely be unfun (except to a minority of players who do want that sort of thing in their games). D&D has always been rather fast paced, and even old school healing wasn't all that accurate to RL. We play to adventure, not to sit bandaged up in an inn. I play with HP being abstract. It makes sense to me that when someone takes damage, that there is an emotional reaction to taking that damage as well and should be encapsulated in the damage total. Despair, worry, anger, fear, all of that comes into play, weakening the character overall and making them prone to possibly taking that fatal hit. So for me, a Warlord's 'healing' is perfectly valid. Healing surges were a good core idea, and I think would have been better accepted if not for the extended rest rules. I'm currently using a house rule that if a character is dropped below 0 at some point during the adventuring day, they recover 1 less healing surge duing an extended rest. They won't get these lost surges back until they have a full day or two of actual relaxing rest (and not sleeping out in the woods or cold dungeon floor). Though going through Scales of War, it will likely be hard to judge if there's any real effect from this rule, as there's really only one or two extended rests in most of the modules. And while I think the designers could certainly put in some wound/recovery system, I don't know if it would be as accurate or detailed enough for those who truly want it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
In the heat of battle, is hit point loss a wound?
Top