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In the heat of battle, is hit point loss a wound?
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<blockquote data-quote="Mercutio01" data-source="post: 5951692" data-attributes="member: 37277"><p>The problem with this line of thinking is that everyone who argues from this point ignores that damage is part of that equation. In point of fact, just about everyone who argues for the HP = Mix has said that only that last hit point is actual damage, and even that is questionable in 4E since anyone can be healed non-magically from even negative HP.</p><p></p><p>Even if we allow for the idea that HP are a mix (as Gary noted in AD&D, but not, interestingly, in OD&D), when pressed, not a single one of the mix proponents has agreed to what the ratio is/should be, and, in a great many cases, thinks that even that is too complicated, and thus no hit point represents damage, at least by 4E's standards. Again, because any hit ever in 4E can be healed non-magically instantaneously, something that couldn't happen in any other edition of D&D.</p><p></p><p>Edited to add: It's a playstyle difference. 4E wants to allow for "Crouching Tiger, Hidden Dragon" and "The Avengers" as default game modes. That's not my playstyle. It hasn't been my preferred playstyle for D&D ever. There are other systems for me when I do want to go gonzo Looney-Tunes-Daffy-Duck-shotgun-to-the-face-instant-healing. D&D wasn't that for me, until 4E forced that playstyle (among other things, such as separating player actions from character actions--AEDU for example). Which is why I abandoned 4E after salivating during the run up, being a part-time player in the power card design mock-ups, buying the core books, and playing for a year. I found that 4E's prescribed gameplay wasn't what I wanted. If 5E is to get my money, it needs to provide the ability to play the way I have since I first started gaming. That means creator-designed rules, not Rule 0 corrections on my part. If it's going to rely on house rules, I'll play a version of the game where I don't have to do that and save myself the time and trouble.</p></blockquote><p></p>
[QUOTE="Mercutio01, post: 5951692, member: 37277"] The problem with this line of thinking is that everyone who argues from this point ignores that damage is part of that equation. In point of fact, just about everyone who argues for the HP = Mix has said that only that last hit point is actual damage, and even that is questionable in 4E since anyone can be healed non-magically from even negative HP. Even if we allow for the idea that HP are a mix (as Gary noted in AD&D, but not, interestingly, in OD&D), when pressed, not a single one of the mix proponents has agreed to what the ratio is/should be, and, in a great many cases, thinks that even that is too complicated, and thus no hit point represents damage, at least by 4E's standards. Again, because any hit ever in 4E can be healed non-magically instantaneously, something that couldn't happen in any other edition of D&D. Edited to add: It's a playstyle difference. 4E wants to allow for "Crouching Tiger, Hidden Dragon" and "The Avengers" as default game modes. That's not my playstyle. It hasn't been my preferred playstyle for D&D ever. There are other systems for me when I do want to go gonzo Looney-Tunes-Daffy-Duck-shotgun-to-the-face-instant-healing. D&D wasn't that for me, until 4E forced that playstyle (among other things, such as separating player actions from character actions--AEDU for example). Which is why I abandoned 4E after salivating during the run up, being a part-time player in the power card design mock-ups, buying the core books, and playing for a year. I found that 4E's prescribed gameplay wasn't what I wanted. If 5E is to get my money, it needs to provide the ability to play the way I have since I first started gaming. That means creator-designed rules, not Rule 0 corrections on my part. If it's going to rely on house rules, I'll play a version of the game where I don't have to do that and save myself the time and trouble. [/QUOTE]
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In the heat of battle, is hit point loss a wound?
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