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In the heat of battle, is hit point loss a wound?
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<blockquote data-quote="pemerton" data-source="post: 5952009" data-attributes="member: 42582"><p>I think this would be an utterly huge change for D&D, and very risky.</p><p></p><p>Letting hit points be equivocal between meat and morale is utterly crucial for a range of approaches to play. Just consider the reasonably common ENworld poster who seems to fit the following criteria:</p><p></p><p style="margin-left: 20px">* doesn't like "wuxia", "arrow-cutting", etc;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* doesn't want high level fighters to be killed or seriously impeded by a single successful arrow shot;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* doesn't like the fiction of his/her PC running around stuck with arrows like a pincushion.</p><p></p><p>Once you separate hit points from wound poins you can't have all of these - either all successful arrow attacks deal wounds (and high level fighters either die from single shots, or can take multiple arrow wounds without flinching), or high level fighters are arrow-cutting machines until they run out of hit points.</p><p></p><p>Whereas the current melange allows my hypothetical player to equivocate, from episode to episode, and even between narrations of the very same episode, over what exactly is going on when a high level fighter takes 20 arrows hits from 100 arhcers and then proceeds to charge in and cut them all down.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5952009, member: 42582"] I think this would be an utterly huge change for D&D, and very risky. Letting hit points be equivocal between meat and morale is utterly crucial for a range of approaches to play. Just consider the reasonably common ENworld poster who seems to fit the following criteria: [indent]* doesn't like "wuxia", "arrow-cutting", etc; * doesn't want high level fighters to be killed or seriously impeded by a single successful arrow shot; * doesn't like the fiction of his/her PC running around stuck with arrows like a pincushion.[/indent] Once you separate hit points from wound poins you can't have all of these - either all successful arrow attacks deal wounds (and high level fighters either die from single shots, or can take multiple arrow wounds without flinching), or high level fighters are arrow-cutting machines until they run out of hit points. Whereas the current melange allows my hypothetical player to equivocate, from episode to episode, and even between narrations of the very same episode, over what exactly is going on when a high level fighter takes 20 arrows hits from 100 arhcers and then proceeds to charge in and cut them all down. [/QUOTE]
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In the heat of battle, is hit point loss a wound?
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