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General Tabletop Discussion
*Pathfinder & Starfinder
In the heat of battle, is hit point loss a wound?
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<blockquote data-quote="Hussar" data-source="post: 5953317" data-attributes="member: 22779"><p>Yup, if your game is the fantasy version of 24, then, sure, it matters. </p><p></p><p>Look at Keep on the Borderlands. What exactly happens in three days? Nothing.</p><p></p><p>Heck, I ran the Savage Tide Adventure Path. One adventure takes SIX MONTHS of travel time. Three days to heal? Yup, not going to matter.</p><p></p><p>That dragon is so fast that it's mowing down one village every single day? Yeah, that's so much more believable than compound fractures that heal in two days. Scout manages to make about forty miles in 3 days. Again, probably not going to matter. Yet, it's funny how the DM's scout never, ever runs into all those masses of random encounters that plague the PC's, yet, it's supposed to be a "living" world.</p><p></p><p>Can you make it matter? Sure. Should you make it matter EVERY SINGLE TIME? Probably not.</p><p></p><p>Sorry, I try to run fairly believable campaigns where communication takes days, travel times take weeks, and repopulating areas takes DECADES.</p><p></p><p>OTOH, if your campaign features regularly spawn points, monsters that make kamikaze dashes to every single population center as soon as they are grown and unlimited numbers of baddies, then, sure, three days is going to make all the difference every single time. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p></p><p>See this is why this discussion can never make any headway. People are trying to wrap up their preferences as some sort of "realism". It's utter and complete ballocks. It's about as believable as cardboard hammers. But, people insist, "oh, no, two or three days will ALWAYS make all the difference in the world. It's so much more believable that a character can be six seconds from DEATH and fully healed, without so much as a scratch, in three days than in one."</p><p></p><p>Please. State your preference. That's fine. But stop trying to pretend that it's anything other than your preference. It's not more realistic, it's not more believable. It really, really isn't. It's only more believable TO YOU. Because it's your preference.</p><p></p><p>Once people start realizing that, we can finally start making some headway towards creating a system that makes most of us happy.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5953317, member: 22779"] Yup, if your game is the fantasy version of 24, then, sure, it matters. Look at Keep on the Borderlands. What exactly happens in three days? Nothing. Heck, I ran the Savage Tide Adventure Path. One adventure takes SIX MONTHS of travel time. Three days to heal? Yup, not going to matter. That dragon is so fast that it's mowing down one village every single day? Yeah, that's so much more believable than compound fractures that heal in two days. Scout manages to make about forty miles in 3 days. Again, probably not going to matter. Yet, it's funny how the DM's scout never, ever runs into all those masses of random encounters that plague the PC's, yet, it's supposed to be a "living" world. Can you make it matter? Sure. Should you make it matter EVERY SINGLE TIME? Probably not. Sorry, I try to run fairly believable campaigns where communication takes days, travel times take weeks, and repopulating areas takes DECADES. OTOH, if your campaign features regularly spawn points, monsters that make kamikaze dashes to every single population center as soon as they are grown and unlimited numbers of baddies, then, sure, three days is going to make all the difference every single time. :uhoh: See this is why this discussion can never make any headway. People are trying to wrap up their preferences as some sort of "realism". It's utter and complete ballocks. It's about as believable as cardboard hammers. But, people insist, "oh, no, two or three days will ALWAYS make all the difference in the world. It's so much more believable that a character can be six seconds from DEATH and fully healed, without so much as a scratch, in three days than in one." Please. State your preference. That's fine. But stop trying to pretend that it's anything other than your preference. It's not more realistic, it's not more believable. It really, really isn't. It's only more believable TO YOU. Because it's your preference. Once people start realizing that, we can finally start making some headway towards creating a system that makes most of us happy. [/QUOTE]
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In the heat of battle, is hit point loss a wound?
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