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General Tabletop Discussion
*Pathfinder & Starfinder
In the heat of battle, is hit point loss a wound?
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<blockquote data-quote="Lanefan" data-source="post: 5953617" data-attributes="member: 29398"><p>Depends how one wants to play, I suppose: for me, it would not just break the game but shatter it - both as player and DM.</p><p></p><p>Question: if using that system would you also refresh casters' spell slots/points/abilities after each encounter?</p><p></p><p>I can immediately think of one type of game situation where this would not work well: where one group is trying to slowly wear down the other. An example:</p><p></p><p>A low-ish level party stumbles upon a few Giants; and has a good hiding place nearby to raid from. They know they don't have a chance in a slugfest with these Giants, so they nibble and retreat, nibble and retreat, day after day and try to each day inflict a bit more damage than the Giants can recover - until the Giants either leave the area (a victory) or are weak enough that the party *can* think about finishing them off in a straight-up fight.</p><p></p><p>Doesn't work if the Giants can fully recover every night. And if the Giants cannot fully recover every night but the party can there's a severe consistency problem within the game world.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5953617, member: 29398"] Depends how one wants to play, I suppose: for me, it would not just break the game but shatter it - both as player and DM. Question: if using that system would you also refresh casters' spell slots/points/abilities after each encounter? I can immediately think of one type of game situation where this would not work well: where one group is trying to slowly wear down the other. An example: A low-ish level party stumbles upon a few Giants; and has a good hiding place nearby to raid from. They know they don't have a chance in a slugfest with these Giants, so they nibble and retreat, nibble and retreat, day after day and try to each day inflict a bit more damage than the Giants can recover - until the Giants either leave the area (a victory) or are weak enough that the party *can* think about finishing them off in a straight-up fight. Doesn't work if the Giants can fully recover every night. And if the Giants cannot fully recover every night but the party can there's a severe consistency problem within the game world. Lanefan [/QUOTE]
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In the heat of battle, is hit point loss a wound?
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