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In the heat of battle, is hit point loss a wound?
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<blockquote data-quote="Hussar" data-source="post: 5953808" data-attributes="member: 22779"><p>Nope. Just hit points. Mostly because 3e combat is so bloody lethal. A par CR creature can potentially kill most PC's in a single round of attacks. To me, that means that going into any combat at less than (close enough to) full hit points is just radically increasing the lethality. When I ran 3e straight up, I was ganking a PC every three sessions. About once every 6-8 encounters. That's WAYYYY too lethal for me.</p><p></p><p>So, to get around that, I'd just refresh HP after each encounter. Makes a fairly easy fix. And, like I say, tracking HP isn't something I enjoy. It forces too many concessions on pacing. I want the party to have a choice between going right back at the lair and hit them while they're still reeling, or wait a few days and try to be sneaky. I don't want the mechanics to say, "Sorry, you really, really shouldn't go back right away because you will almost certainly die" and push the players towards using meta-game and quite honestly for me, boring reasons for decision making.</p><p></p><p></p><p></p><p>Yeah, but, two things. One, I have zero problems with PC's having different recovery rates. Doesn't phase me in the slightest. It works for virtually all protagonists in fiction, so, not going to bother me here. But, probably more importantly, this is a REALLY small corner case. You're setting up a situation which is just very, very rare, IME.</p><p></p><p>I mean, heck, the odds of the PC's being able to do enough damage to the giants without the giants doing MORE damage to them makes this scenario REALLY out in left field. After all, if the party can reliably out damage the giants, why are they falling back in the first place? If they cannot out damage the giants, then this plan isn't going to work. Not unless the PC's are tapping in magical healing. In which case, the PC's get a healing rate similar to what I want anyway. </p><p></p><p>Cleric healing or "story chutzpah" I don't really care to be honest. The end result is all I care about.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5953808, member: 22779"] Nope. Just hit points. Mostly because 3e combat is so bloody lethal. A par CR creature can potentially kill most PC's in a single round of attacks. To me, that means that going into any combat at less than (close enough to) full hit points is just radically increasing the lethality. When I ran 3e straight up, I was ganking a PC every three sessions. About once every 6-8 encounters. That's WAYYYY too lethal for me. So, to get around that, I'd just refresh HP after each encounter. Makes a fairly easy fix. And, like I say, tracking HP isn't something I enjoy. It forces too many concessions on pacing. I want the party to have a choice between going right back at the lair and hit them while they're still reeling, or wait a few days and try to be sneaky. I don't want the mechanics to say, "Sorry, you really, really shouldn't go back right away because you will almost certainly die" and push the players towards using meta-game and quite honestly for me, boring reasons for decision making. Yeah, but, two things. One, I have zero problems with PC's having different recovery rates. Doesn't phase me in the slightest. It works for virtually all protagonists in fiction, so, not going to bother me here. But, probably more importantly, this is a REALLY small corner case. You're setting up a situation which is just very, very rare, IME. I mean, heck, the odds of the PC's being able to do enough damage to the giants without the giants doing MORE damage to them makes this scenario REALLY out in left field. After all, if the party can reliably out damage the giants, why are they falling back in the first place? If they cannot out damage the giants, then this plan isn't going to work. Not unless the PC's are tapping in magical healing. In which case, the PC's get a healing rate similar to what I want anyway. Cleric healing or "story chutzpah" I don't really care to be honest. The end result is all I care about. [/QUOTE]
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In the heat of battle, is hit point loss a wound?
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