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In the heat of battle, is hit point loss a wound?
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<blockquote data-quote="pemerton" data-source="post: 5953892" data-attributes="member: 42582"><p>Nice post.</p><p></p><p>As I see it, "wearing down" the enemy adventuers by gradually depleting their hit points is, in effect, wearing them down by depleting their metagame resource faster than they can replenish it within the game rules.</p><p></p><p>I don't see that there is any "believability" or "realism" metric by which this can be judged - whether or not you want the rate of resource replenishment to permit this sort of play depends, I guess, on what sort of pacing you want your game to have, and how you want ingame pacing to relate to at-the-game table.</p><p></p><p>It's pretty easy to envision a variant of 4e that expressly turns "encounter" and "daily" resources into "per scene" and "per session" resources instead, and then would permit the stalking of the adventurer party to be resolved as a single scene. Scene-based recovery of hit points wouldn't interfere with that at all.</p><p></p><p>Conversely, if I wanted to run the stalking as an adventure - a sequence of scenes - then it would be nicer to have some sort of in-fiction story to tell about what exactly the "wearing down" consists of. This is the sort of thing that I would look to Runequest or Rolemaster to run, rather than D&D.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5953892, member: 42582"] Nice post. As I see it, "wearing down" the enemy adventuers by gradually depleting their hit points is, in effect, wearing them down by depleting their metagame resource faster than they can replenish it within the game rules. I don't see that there is any "believability" or "realism" metric by which this can be judged - whether or not you want the rate of resource replenishment to permit this sort of play depends, I guess, on what sort of pacing you want your game to have, and how you want ingame pacing to relate to at-the-game table. It's pretty easy to envision a variant of 4e that expressly turns "encounter" and "daily" resources into "per scene" and "per session" resources instead, and then would permit the stalking of the adventurer party to be resolved as a single scene. Scene-based recovery of hit points wouldn't interfere with that at all. Conversely, if I wanted to run the stalking as an adventure - a sequence of scenes - then it would be nicer to have some sort of in-fiction story to tell about what exactly the "wearing down" consists of. This is the sort of thing that I would look to Runequest or Rolemaster to run, rather than D&D. [/QUOTE]
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In the heat of battle, is hit point loss a wound?
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