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*Pathfinder & Starfinder
In the heat of battle, is hit point loss a wound?
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<blockquote data-quote="Lanefan" data-source="post: 5954355" data-attributes="member: 29398"><p>This is, of course, about more than just 3e; though 3e certainly was its own animal when it came to combats and how they played out, and the game design certainly didn't encourage things like combat avoidance, negotiation, etc.</p><p>What's meta-game about realizing you're thrashed and need to rest for a while?</p><p>Where to me, this is a complete non-starter. If the PCs can recover near-instantly then so can their foes...and, as someone else mentioned, what happens if the foes are themselves adventurers?</p><p>Rare, yes; mostly because some players don't have the paticnce to pull it off. But I've seen it, and done it.</p><p></p><p>Actually, not as far out as you might think...and this actual example comes from a 3e game. A single 8th-ish level wizard casts fly, improved invis., and flies over strafing the giant village with a few fireballs every day hoping that a) the giants don't have magic healing and b) she can hurt them more each day than they can recover each night. Very little chance of damage to the wizard (they can't see her, even if they can their throwing range is severely cut when the target is straight up, and giants don't fly so they're not about to come up and try to bash her), lots of chance for damage to the giants; and she got rid of quite a few of their little orc and goblin helpers too.</p><p></p><p>And it worked! It took a while, but she finally whittled them down to the point we could all charge in and finish them off. </p><p>Because the whole point of this tactic is to not give the giants any chance to do damage in return; so we don't need to worry about our own healing/rest/whatever.</p><p></p><p>Collectively, the giants might have had 2000 or more h.p. (the village had about 30 of them, with various lesser helpers) - if we can net-of-recovery out-damage them an average of 75-0 each day we will win; provided we are patient. The important part is the 0 - defense wins championships! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But any situation where the giants get full recovery each night (or worse, after each battle) renders this useless, and removing that tactical option makes the game just that much less interesting.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5954355, member: 29398"] This is, of course, about more than just 3e; though 3e certainly was its own animal when it came to combats and how they played out, and the game design certainly didn't encourage things like combat avoidance, negotiation, etc. What's meta-game about realizing you're thrashed and need to rest for a while? Where to me, this is a complete non-starter. If the PCs can recover near-instantly then so can their foes...and, as someone else mentioned, what happens if the foes are themselves adventurers? Rare, yes; mostly because some players don't have the paticnce to pull it off. But I've seen it, and done it. Actually, not as far out as you might think...and this actual example comes from a 3e game. A single 8th-ish level wizard casts fly, improved invis., and flies over strafing the giant village with a few fireballs every day hoping that a) the giants don't have magic healing and b) she can hurt them more each day than they can recover each night. Very little chance of damage to the wizard (they can't see her, even if they can their throwing range is severely cut when the target is straight up, and giants don't fly so they're not about to come up and try to bash her), lots of chance for damage to the giants; and she got rid of quite a few of their little orc and goblin helpers too. And it worked! It took a while, but she finally whittled them down to the point we could all charge in and finish them off. Because the whole point of this tactic is to not give the giants any chance to do damage in return; so we don't need to worry about our own healing/rest/whatever. Collectively, the giants might have had 2000 or more h.p. (the village had about 30 of them, with various lesser helpers) - if we can net-of-recovery out-damage them an average of 75-0 each day we will win; provided we are patient. The important part is the 0 - defense wins championships! :) But any situation where the giants get full recovery each night (or worse, after each battle) renders this useless, and removing that tactical option makes the game just that much less interesting. Lanefan [/QUOTE]
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In the heat of battle, is hit point loss a wound?
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