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In the heat of battle, is hit point loss a wound?
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<blockquote data-quote="Hussar" data-source="post: 5954581" data-attributes="member: 22779"><p>I'd say the whole "railroaded and then turned into a spectator" thing is pretty much the heart of the problems with Time of Troubles. Which is exactly what happens if the PC's are not the center of the universe. Or, if not the center, at least in the ballpark.</p><p></p><p>As far as earlier D&D goes, sure, 1st level PC's were only a few steps up from regular people (note, regular people had d4 hp, and no stats as opposed to PC's which had considerably more), but, within a level or two, PC's were considerably more than just a regular guy.</p><p></p><p>But, that's not really my point. The point of play is the campaign, not the world. The world is just where the campaign happens. The campaign should be the most important thing at the table. And the campaign should place the PC's squarely at the center of the actions, otherwise, why bother playing? Many play problems can be traced to DM's forgetting that the PC's should be the center of what's going on. That's the whole point of being protagonists.</p><p></p><p>Reread the introduction to pretty much any edition of D&D and you get the same message: The players are the whole point of playing. Which, to me, means that I have no problem adapting the campaign to the players and what they want out of the campaign.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5954581, member: 22779"] I'd say the whole "railroaded and then turned into a spectator" thing is pretty much the heart of the problems with Time of Troubles. Which is exactly what happens if the PC's are not the center of the universe. Or, if not the center, at least in the ballpark. As far as earlier D&D goes, sure, 1st level PC's were only a few steps up from regular people (note, regular people had d4 hp, and no stats as opposed to PC's which had considerably more), but, within a level or two, PC's were considerably more than just a regular guy. But, that's not really my point. The point of play is the campaign, not the world. The world is just where the campaign happens. The campaign should be the most important thing at the table. And the campaign should place the PC's squarely at the center of the actions, otherwise, why bother playing? Many play problems can be traced to DM's forgetting that the PC's should be the center of what's going on. That's the whole point of being protagonists. Reread the introduction to pretty much any edition of D&D and you get the same message: The players are the whole point of playing. Which, to me, means that I have no problem adapting the campaign to the players and what they want out of the campaign. [/QUOTE]
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In the heat of battle, is hit point loss a wound?
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