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In the heat of battle, is hit point loss a wound?
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<blockquote data-quote="Hussar" data-source="post: 5955621" data-attributes="member: 22779"><p>Wait, are you kidding me?</p><p></p><p>A 1st level fighter has three to four TIMES more HP than the commoner (6+Con - which he can have up to +4, a feat no commoner can ever match), has saving throws better than the commoner, can use all armor and several weapons, AND can gain xp. A very, very important distinction. That commoner in AD&D will ALWAYS be 2 hp, no matter what.</p><p></p><p>Clerics had spells. Thieves had thief abilities, again, feats which no commoner can ever match.</p><p></p><p>I also notice that you ignored the other classes - rangers start out possibly with TEN TIMES more HP than a commoner (2d8+con). Monks are in a class all on their own.</p><p></p><p>And, besides that, by third level, the PC's are essentially super human. Even if they only start "a little" above Joe Average, by the end of a fairly short period of play, they're no longer Joe Average.</p><p></p><p>Considering that we only play 1st level for a handful of sessions, what's your point? If a campaign lasts 1 year, we'll say 50 sessions, and goes from 1st to 6th level, the PC's probably hit 3rd by session 10, and spend 40 sessions from 3rd to 6th (considering the doubling of xp per level, that's probably about right).</p><p></p><p>So, if 80+% of the time, PC's are super-human, capable of feats no "average person" could EVER match, what's the point of continuously pointing to the fact that they spend a very short amount of time, STILL better than normal humans?</p><p></p><p>In other words, who cares? Most play is not at 1st level. Most play is 2nd or 3rd level and higher.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5955621, member: 22779"] Wait, are you kidding me? A 1st level fighter has three to four TIMES more HP than the commoner (6+Con - which he can have up to +4, a feat no commoner can ever match), has saving throws better than the commoner, can use all armor and several weapons, AND can gain xp. A very, very important distinction. That commoner in AD&D will ALWAYS be 2 hp, no matter what. Clerics had spells. Thieves had thief abilities, again, feats which no commoner can ever match. I also notice that you ignored the other classes - rangers start out possibly with TEN TIMES more HP than a commoner (2d8+con). Monks are in a class all on their own. And, besides that, by third level, the PC's are essentially super human. Even if they only start "a little" above Joe Average, by the end of a fairly short period of play, they're no longer Joe Average. Considering that we only play 1st level for a handful of sessions, what's your point? If a campaign lasts 1 year, we'll say 50 sessions, and goes from 1st to 6th level, the PC's probably hit 3rd by session 10, and spend 40 sessions from 3rd to 6th (considering the doubling of xp per level, that's probably about right). So, if 80+% of the time, PC's are super-human, capable of feats no "average person" could EVER match, what's the point of continuously pointing to the fact that they spend a very short amount of time, STILL better than normal humans? In other words, who cares? Most play is not at 1st level. Most play is 2nd or 3rd level and higher. [/QUOTE]
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In the heat of battle, is hit point loss a wound?
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