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*Pathfinder & Starfinder
In the heat of battle, is hit point loss a wound?
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<blockquote data-quote="Lanefan" data-source="post: 5955644" data-attributes="member: 29398"><p>All true; but when they do interface with the fiction/game/PCs they need to be consistently modelled as if the PCs are just a part of their world...assuming, of course, that such is the case and you're not running a Vikings-in-the-Sahara type of game...so the whole thing is and remains believable.</p><p></p><p>I'm not saying one needs to stat up every person the PCs are ever going to meet, but I am saying that if the case arises that you do need to stat 'em up they follow the same guidelines as PCs. </p><p></p><p>This is, in fact, why it is wonderful; and is better suited to the task than anything else: because the result *is* nothing like what one might find anywhere else.</p><p>Quick rule of thumb: use reality until something gets in the way. Some saving throws, along with mostly-undefinable h.p., certainly break reality; as does almost all magic...and that's fine, as those things just become part of the game world's reality and life goes on.</p><p>Speak for yourself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>While it's true most of the game is played at higher than 1st level, it can still take time to get there. My background - as you can probably see by my .sig - is not with 1-year campaigns. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And yes, PCs by and large are a cut above the commons; and once they get some levels under 'em I'm cool with that. Where it falls down for me is when there's such a big gap between commoner and 1st. 1e solved this by introducing the idea of 0th level as a bridge. 3e tried to solve it by allowing levels in - among other things - commoner; interesting idea but a bit of a nightmare for bookkeeping. 4e ignored it, and made the gap bigger as well.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5955644, member: 29398"] All true; but when they do interface with the fiction/game/PCs they need to be consistently modelled as if the PCs are just a part of their world...assuming, of course, that such is the case and you're not running a Vikings-in-the-Sahara type of game...so the whole thing is and remains believable. I'm not saying one needs to stat up every person the PCs are ever going to meet, but I am saying that if the case arises that you do need to stat 'em up they follow the same guidelines as PCs. This is, in fact, why it is wonderful; and is better suited to the task than anything else: because the result *is* nothing like what one might find anywhere else. Quick rule of thumb: use reality until something gets in the way. Some saving throws, along with mostly-undefinable h.p., certainly break reality; as does almost all magic...and that's fine, as those things just become part of the game world's reality and life goes on. Speak for yourself. :) While it's true most of the game is played at higher than 1st level, it can still take time to get there. My background - as you can probably see by my .sig - is not with 1-year campaigns. :) And yes, PCs by and large are a cut above the commons; and once they get some levels under 'em I'm cool with that. Where it falls down for me is when there's such a big gap between commoner and 1st. 1e solved this by introducing the idea of 0th level as a bridge. 3e tried to solve it by allowing levels in - among other things - commoner; interesting idea but a bit of a nightmare for bookkeeping. 4e ignored it, and made the gap bigger as well. Lanefan [/QUOTE]
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In the heat of battle, is hit point loss a wound?
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