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<blockquote data-quote="EvolutionKB" data-source="post: 3559002" data-attributes="member: 47833"><p><strong>Victor</strong></p><p></p><p>Stepping back behind the dunes, Victor speaks quietly, <span style="color: DarkOrange">"There is only four of them we can take them. Does everybody else have ways to fight at range? They seem to be leaning over something though, it might be an animal they killed."</span> Victor shrugs, <span style="color: DarkOrange">"Survival of the fittest." </span> Victor looks around at the others and tries to center himself as best as he can for when they are rushed by the humanoids he can get as many of them as possible in the area of his breath.</p><p></p><p>[sblock=ooc]Init: +5</p><p>Spear still held, breath weapon still readied. +1 Longspear: +5, 1d8+2 if opponent charges and Victor succeeds on his "readied" attack he does double damage 2d8+4. This is in addition to the AoO for closing within reach. All this is due to Steadfast boots. Breath Weapon: 15' cone of acid; 3d6 damage; deals half damage one round later; recharge 1d4+1 rds. On his first turn in once inititive is rolled senses aura is changed to energy shield aura, 4 pts of acid damage on each non-reach melee hit.[/sblock]</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 3559002, member: 47833"] [b]Victor[/b] Stepping back behind the dunes, Victor speaks quietly, [COLOR=DarkOrange]"There is only four of them we can take them. Does everybody else have ways to fight at range? They seem to be leaning over something though, it might be an animal they killed."[/COLOR] Victor shrugs, [COLOR=DarkOrange]"Survival of the fittest." [/COLOR] Victor looks around at the others and tries to center himself as best as he can for when they are rushed by the humanoids he can get as many of them as possible in the area of his breath. [sblock=ooc]Init: +5 Spear still held, breath weapon still readied. +1 Longspear: +5, 1d8+2 if opponent charges and Victor succeeds on his "readied" attack he does double damage 2d8+4. This is in addition to the AoO for closing within reach. All this is due to Steadfast boots. Breath Weapon: 15' cone of acid; 3d6 damage; deals half damage one round later; recharge 1d4+1 rds. On his first turn in once inititive is rolled senses aura is changed to energy shield aura, 4 pts of acid damage on each non-reach melee hit.[/sblock] [/QUOTE]
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