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In the PDF age all adventures should be compatible with all editions
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5695935" data-attributes="member: 1165"><p>WotC has done this at least once before: <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4tut/exemplars" target="_blank">http://www.wizards.com/DnD/Article.aspx?x=dnd/4tut/exemplars</a></p><p></p><p>Please note that this was before the MM3, so the monster damage ratings need to be upped again!</p><p></p><p></p><p></p><p>WotC has done this with a very few adventures already. However, I don't think you could expect WotC to spend all that time and effort.</p><p></p><p>A program will not be enough. A human would have to look at all the NWP checks, etc, add them to editions that didn't use them in a complex manner, etc.</p><p></p><p>The "balance" of the monsters would be troublesome. Editions prior to 3e didn't have "challenge ratings" and so monsters of levels far above and far below the party level would be common. In that one 3e to 4e conversion that I saw, WotC did try to fix that (eg cut the number of orcs in half, etc), but that's something that a computer program can't handle.</p><p></p><p>An example:</p><p></p><p></p><p></p><p>No program can do that.</p><p></p><p>My understanding is that WotC's DnD division is small, and so can maintain profitability. I don't think WotC could make a lot of money converting adventures like that.</p><p></p><p>Also, many adventures are just bad. This isn't edition dependent; while many 2e adventures suffered from too many encounters, so did Keep on the Shadowfell. (In fact, I'm not sure I've seen a good pre-written 4e adventure yet, but then I've lost my copy of the adventure that came with Monster Vault, and that one looked a lot better.) And even those that aren't could really use a trimming of the number of encounters, removing excessive railroading (I've never played in any of those terrible FR and Dragonlance adventures that I've heard so much about, fortunately), getting rid of <a href="http://www.wizards.com/default.asp?x=dnd/dd/20060210a" target="_blank">unfun reactive traps</a> and so forth.</p><p></p><p>I see little point of converting PDFs of non-adventuring material into newer editions either. I don't need cheesy kits and prestige classes. Flavor stuff rarely needs much in the way of rules. And in 4e, monster generation is transparent enough I can convert NPCs all the way from 1e myself. (I did just that last week with Knellict, the wizard antagonist from the 1e Bloodstone adventures.)</p><p></p><p>And to top it all off, since WotC couldn't possibly do this with speed, 5e would roll around around before they've finished converting everything. I just don't see the point.</p><p></p><p>I much prefer the idea of crowdsourcing. Only those who are interested would work on it, presumably for little to no money. I would expect only popular and well-written modules would get converted.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5695935, member: 1165"] WotC has done this at least once before: [url]http://www.wizards.com/DnD/Article.aspx?x=dnd/4tut/exemplars[/url] Please note that this was before the MM3, so the monster damage ratings need to be upped again! WotC has done this with a very few adventures already. However, I don't think you could expect WotC to spend all that time and effort. A program will not be enough. A human would have to look at all the NWP checks, etc, add them to editions that didn't use them in a complex manner, etc. The "balance" of the monsters would be troublesome. Editions prior to 3e didn't have "challenge ratings" and so monsters of levels far above and far below the party level would be common. In that one 3e to 4e conversion that I saw, WotC did try to fix that (eg cut the number of orcs in half, etc), but that's something that a computer program can't handle. An example: No program can do that. My understanding is that WotC's DnD division is small, and so can maintain profitability. I don't think WotC could make a lot of money converting adventures like that. Also, many adventures are just bad. This isn't edition dependent; while many 2e adventures suffered from too many encounters, so did Keep on the Shadowfell. (In fact, I'm not sure I've seen a good pre-written 4e adventure yet, but then I've lost my copy of the adventure that came with Monster Vault, and that one looked a lot better.) And even those that aren't could really use a trimming of the number of encounters, removing excessive railroading (I've never played in any of those terrible FR and Dragonlance adventures that I've heard so much about, fortunately), getting rid of [url=http://www.wizards.com/default.asp?x=dnd/dd/20060210a]unfun reactive traps[/url] and so forth. I see little point of converting PDFs of non-adventuring material into newer editions either. I don't need cheesy kits and prestige classes. Flavor stuff rarely needs much in the way of rules. And in 4e, monster generation is transparent enough I can convert NPCs all the way from 1e myself. (I did just that last week with Knellict, the wizard antagonist from the 1e Bloodstone adventures.) And to top it all off, since WotC couldn't possibly do this with speed, 5e would roll around around before they've finished converting everything. I just don't see the point. I much prefer the idea of crowdsourcing. Only those who are interested would work on it, presumably for little to no money. I would expect only popular and well-written modules would get converted. [/QUOTE]
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