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General Tabletop Discussion
*TTRPGs General
In the PDF age all adventures should be compatible with all editions
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<blockquote data-quote="Barastrondo" data-source="post: 5697319" data-attributes="member: 3820"><p>I have to admit that I must enjoy game prep to some degree -- I run homebrews almost exclusively. But I prefer the style of 2e and 4e's prep to the style of 3e's. It's not really a binary "enjoy/do not enjoy" situation, just chemistry really. </p><p></p><p></p><p></p><p>Yeah, but the real question is whether it's sufficiently big a problem that there's a large market for adventures that aren't very good with a particular edition's assumptions. If someone else converted Secret of the Slaver's Stockade encounter-by-encounter to 4e, it would be easier to run than doing it yourself. But would it be <em>good</em>? Would the pacing hold up at every edition? Would customers return for the next one?</p><p></p><p>I understand the OP's desire to be able to share experiences with players across editions. I'm not sure that "everyone converts everything for everything" is a sustainable goal, though. I don't believe that the majority of potential customers people would pay extra for rules they don't plan to use, which they'd have to do in order to justify the extra work in conversion. If it turns out that some of the converted adventures you purchased weren't very good in your favorite edition, there's even less incentive to keep buying copies of every new adventure in case the conversions are better this time.</p><p></p><p>As a model, it could work: but I think it'd require a perfect storm of players willing to spend more money than they were used to, adventure creators willing to devote the extra time to conversion and multiple passes of playtesting, and an overall zeitgeist shift to "playing the same adventures as everyone else". It could happen. I just don't think the odds are in its favor.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5697319, member: 3820"] I have to admit that I must enjoy game prep to some degree -- I run homebrews almost exclusively. But I prefer the style of 2e and 4e's prep to the style of 3e's. It's not really a binary "enjoy/do not enjoy" situation, just chemistry really. Yeah, but the real question is whether it's sufficiently big a problem that there's a large market for adventures that aren't very good with a particular edition's assumptions. If someone else converted Secret of the Slaver's Stockade encounter-by-encounter to 4e, it would be easier to run than doing it yourself. But would it be [I]good[/I]? Would the pacing hold up at every edition? Would customers return for the next one? I understand the OP's desire to be able to share experiences with players across editions. I'm not sure that "everyone converts everything for everything" is a sustainable goal, though. I don't believe that the majority of potential customers people would pay extra for rules they don't plan to use, which they'd have to do in order to justify the extra work in conversion. If it turns out that some of the converted adventures you purchased weren't very good in your favorite edition, there's even less incentive to keep buying copies of every new adventure in case the conversions are better this time. As a model, it could work: but I think it'd require a perfect storm of players willing to spend more money than they were used to, adventure creators willing to devote the extra time to conversion and multiple passes of playtesting, and an overall zeitgeist shift to "playing the same adventures as everyone else". It could happen. I just don't think the odds are in its favor. [/QUOTE]
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In the PDF age all adventures should be compatible with all editions
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