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*TTRPGs General
In the PDF age all adventures should be compatible with all editions
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<blockquote data-quote="GregoryOatmeal" data-source="post: 5699455" data-attributes="member: 6667661"><p>I'm actually a professional cartographer (electric engineering and business strategy maps - not gaming) and I've used publishing software so I have a lot of experience with visual layouts and budgeting space. These are good points and the app is a great idea.</p><p></p><p>The most realistic approach in PDF form is probably to use a format similar to the early 3.0 modules like Sunless Citadel and Forge of Fury (I don't know how long they ran with this - 3.5 modules may be the same before the adaptation of the delve format). In that format the monsters are statted at the end of the book - so you read the situation then you flip to page 31 or so for the monster crunch. It seems like a lot more flexible template than the old 4E delve for the designers to work with (since their if you have to add another paragraph in the revision process it could spill into the encounter space in the next page). If you just have a list of monster numbers at the end it really doesn't matter it's two or ten pages. Also it would probably be a seperate hyperlinked PDF for each edition conversion rather than 10 pages of stats for every edition all in one place.</p><p></p><p>You could probably leave the "primary/current" edition monsters in the meat of the book for those that don't like flipping to the back. So essentially you could publish a module like they do now and just add three optional pages or so of PDF crunch for converting it to a different edition. Again it all comes down to efficiently providing the most utility for the largest market possible.</p></blockquote><p></p>
[QUOTE="GregoryOatmeal, post: 5699455, member: 6667661"] I'm actually a professional cartographer (electric engineering and business strategy maps - not gaming) and I've used publishing software so I have a lot of experience with visual layouts and budgeting space. These are good points and the app is a great idea. The most realistic approach in PDF form is probably to use a format similar to the early 3.0 modules like Sunless Citadel and Forge of Fury (I don't know how long they ran with this - 3.5 modules may be the same before the adaptation of the delve format). In that format the monsters are statted at the end of the book - so you read the situation then you flip to page 31 or so for the monster crunch. It seems like a lot more flexible template than the old 4E delve for the designers to work with (since their if you have to add another paragraph in the revision process it could spill into the encounter space in the next page). If you just have a list of monster numbers at the end it really doesn't matter it's two or ten pages. Also it would probably be a seperate hyperlinked PDF for each edition conversion rather than 10 pages of stats for every edition all in one place. You could probably leave the "primary/current" edition monsters in the meat of the book for those that don't like flipping to the back. So essentially you could publish a module like they do now and just add three optional pages or so of PDF crunch for converting it to a different edition. Again it all comes down to efficiently providing the most utility for the largest market possible. [/QUOTE]
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In the PDF age all adventures should be compatible with all editions
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