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General Tabletop Discussion
*TTRPGs General
In the PDF age all adventures should be compatible with all editions
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<blockquote data-quote="Barastrondo" data-source="post: 5700691" data-attributes="member: 3820"><p>A few. But they did not sell well enough to make it a viable long-term business model.</p><p></p><p>The problem with adventures is that they sell to a subset of a subset. First you have the subset of "people willing to run a game"; Storyteller handbooks never sold as well for us as players' guides (and I doubt they do for other people, either). Within <em>that</em> you have the subset of "GMs who find pre-published adventures useful." Many don't -- while adventures sell convenience, sometimes that's just not enough to make up for the fact that a pre-published adventure is not conveniently designed for your group's quirks. The more you have to tweak it to suit your group, the less convenience you're purchasing.</p><p></p><p>What we're talking about here is a subset within that subset of a subset: people who want pre-published adventures, who are willing to settle for conversion jobs instead of original adventures, and who will spend money on these things in addition to buying all the stuff you normally sell to them (instead of cutting their purchases of your stuff elsewhere). </p><p></p><p>Catering to this market is not a license to print money.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5700691, member: 3820"] A few. But they did not sell well enough to make it a viable long-term business model. The problem with adventures is that they sell to a subset of a subset. First you have the subset of "people willing to run a game"; Storyteller handbooks never sold as well for us as players' guides (and I doubt they do for other people, either). Within [I]that[/I] you have the subset of "GMs who find pre-published adventures useful." Many don't -- while adventures sell convenience, sometimes that's just not enough to make up for the fact that a pre-published adventure is not conveniently designed for your group's quirks. The more you have to tweak it to suit your group, the less convenience you're purchasing. What we're talking about here is a subset within that subset of a subset: people who want pre-published adventures, who are willing to settle for conversion jobs instead of original adventures, and who will spend money on these things in addition to buying all the stuff you normally sell to them (instead of cutting their purchases of your stuff elsewhere). Catering to this market is not a license to print money. [/QUOTE]
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In the PDF age all adventures should be compatible with all editions
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