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General Tabletop Discussion
*TTRPGs General
In the PDF age all adventures should be compatible with all editions
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<blockquote data-quote="Pentius" data-source="post: 5704948" data-attributes="member: 6676736"><p>Some people prefer not to as it can interfere with treasure by level guidelines/treasure parcels. Ultimately, hidden treasure, like specific gemstones, comes down to stylistic preference, but it's one I associate with older modules. I can't, for example, think of any 3e or 4e module that specifically lists gemstone types(though I see a fair number of individual DMs doing it).</p><p></p><p>4e needs stats for defenses and attacks, since changes to NPC generation mean that just listing their gear isn't sufficient. It would be maybe 2-3 lines in 4e. AC/Fort/Ref/Will and something as simple as "Short sword: +7 vs AC, 1d6+4 damage". A lot of 4e DMs would add 20ish HP to each orc, to make them look like the orcs listed in the monster manual, but I think this would be a mistake. 8 orcs at 30hp each would be a slog. I'd keep them all at their listed HPs, though I might consider tossing another 10 or 20 HP on the strongest one, along with giving him better stats to make him more apparent as the leader. But now we're well into taste stuff, not required stuff.</p><p></p><p></p><p>It'd work for 4e, too, fairly easily. The DM would have to work out basic stats for the enemies, but it wouldn't be any harder than looking up what AC chain and shields gives in AD&D or 3e.</p></blockquote><p></p>
[QUOTE="Pentius, post: 5704948, member: 6676736"] Some people prefer not to as it can interfere with treasure by level guidelines/treasure parcels. Ultimately, hidden treasure, like specific gemstones, comes down to stylistic preference, but it's one I associate with older modules. I can't, for example, think of any 3e or 4e module that specifically lists gemstone types(though I see a fair number of individual DMs doing it). 4e needs stats for defenses and attacks, since changes to NPC generation mean that just listing their gear isn't sufficient. It would be maybe 2-3 lines in 4e. AC/Fort/Ref/Will and something as simple as "Short sword: +7 vs AC, 1d6+4 damage". A lot of 4e DMs would add 20ish HP to each orc, to make them look like the orcs listed in the monster manual, but I think this would be a mistake. 8 orcs at 30hp each would be a slog. I'd keep them all at their listed HPs, though I might consider tossing another 10 or 20 HP on the strongest one, along with giving him better stats to make him more apparent as the leader. But now we're well into taste stuff, not required stuff. It'd work for 4e, too, fairly easily. The DM would have to work out basic stats for the enemies, but it wouldn't be any harder than looking up what AC chain and shields gives in AD&D or 3e. [/QUOTE]
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In the PDF age all adventures should be compatible with all editions
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