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In the Spotlight: 4th edition and DPR
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<blockquote data-quote="pemerton" data-source="post: 5704099" data-attributes="member: 42582"><p>Even within the combat component of the game, I find that the spotlight is not unduly upon strikers. The group I GM has two strikers - a drow sorcerer and an elven ranger-cleric, with the sorcerer being the bigger hitter - but I think the single most prominent character in combat would be the polearm fighter, who plays as a melee controller (Footwork Lure, Come and Get It, Polearm Momentum and Gamble, Deadly Draw, etc - he is always attacking multiple targets and moving them and/or knocking them prone).</p><p></p><p>The wizard also makes a noticeable impact from time to time - like when he used Twist of Space to teleport a catoblepas into the air so that it dropped onto a couple of enemy cultists, or in our last session when he used Wall of Fire to reshape the battlefield to give the PCs some sort of chance in a fight the players are worried might be a TPK.</p><p></p><p>I <em>think</em> this is due to actual time spent in play at the table - the strikers' turns tend to be quick (identify target(s), roll dice, apply damage) whereas the controllers' turns tend to be slower, as there is more tactical thinking involved.</p><p></p><p>Then there is spotlight time outside of combat, which has nothing to do with DPR and which I think is reasonably evenly shared at my table.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5704099, member: 42582"] Even within the combat component of the game, I find that the spotlight is not unduly upon strikers. The group I GM has two strikers - a drow sorcerer and an elven ranger-cleric, with the sorcerer being the bigger hitter - but I think the single most prominent character in combat would be the polearm fighter, who plays as a melee controller (Footwork Lure, Come and Get It, Polearm Momentum and Gamble, Deadly Draw, etc - he is always attacking multiple targets and moving them and/or knocking them prone). The wizard also makes a noticeable impact from time to time - like when he used Twist of Space to teleport a catoblepas into the air so that it dropped onto a couple of enemy cultists, or in our last session when he used Wall of Fire to reshape the battlefield to give the PCs some sort of chance in a fight the players are worried might be a TPK. I [I]think[/I] this is due to actual time spent in play at the table - the strikers' turns tend to be quick (identify target(s), roll dice, apply damage) whereas the controllers' turns tend to be slower, as there is more tactical thinking involved. Then there is spotlight time outside of combat, which has nothing to do with DPR and which I think is reasonably evenly shared at my table. [/QUOTE]
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In the Spotlight: 4th edition and DPR
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