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<blockquote data-quote="KarinsDad" data-source="post: 5704618" data-attributes="member: 2011"><p>Although what you say is true, people are people.</p><p></p><p>They enjoy what they enjoy.</p><p></p><p>I have told my players to play what they want to play. The only required role ime is a leader because healing is the main advantage that PCs have over NPCs, so if the players do not take a leader, I will use the DMG guidelines to supply one.</p><p></p><p>Our current group has:</p><p></p><p>Human Semi-lazy Warlord</p><p>Elven Thief</p><p>Dwarven Hybrid Fighter|Barbarian</p><p>Human Scout</p><p>Human Hunter</p><p>Eladrin Bladesinger</p><p>Dwarven Slayer</p><p></p><p>For all intents and purposes, the Warlord is (mostly) a striker because she gives extra attacks to the other strikers, the Thief is a striker, the Fighter|Barbarian is a striker, the Scout is a striker, the Hunter is a partial striker (shooting against the same foe with a group of melee strikers with Aspect of the Pack Wolf), the Bladesinger is a partial striker (2 rounds of Bladesong plus bladespell power), and the Slayer is a striker.</p><p></p><p>Every player arranged for his or her PC to do striker level damage, at least part of the time.</p><p></p><p>So, it seems like our group is 2 controllers, a defender|striker, a leader, and 3 strikers, but our group of players has decided that the ultimate form of control is death. A dead foe (typically) doesn't fight back.</p><p></p><p>The group doesn't (typically) need a lot of healing because it wipes foes out so quickly that the foes don't get enough attacks to force the group to heal (course, last week, I threw an N+4 encounter at them where they took damage if they did damage and it really threw them for a loop <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5704618, member: 2011"] Although what you say is true, people are people. They enjoy what they enjoy. I have told my players to play what they want to play. The only required role ime is a leader because healing is the main advantage that PCs have over NPCs, so if the players do not take a leader, I will use the DMG guidelines to supply one. Our current group has: Human Semi-lazy Warlord Elven Thief Dwarven Hybrid Fighter|Barbarian Human Scout Human Hunter Eladrin Bladesinger Dwarven Slayer For all intents and purposes, the Warlord is (mostly) a striker because she gives extra attacks to the other strikers, the Thief is a striker, the Fighter|Barbarian is a striker, the Scout is a striker, the Hunter is a partial striker (shooting against the same foe with a group of melee strikers with Aspect of the Pack Wolf), the Bladesinger is a partial striker (2 rounds of Bladesong plus bladespell power), and the Slayer is a striker. Every player arranged for his or her PC to do striker level damage, at least part of the time. So, it seems like our group is 2 controllers, a defender|striker, a leader, and 3 strikers, but our group of players has decided that the ultimate form of control is death. A dead foe (typically) doesn't fight back. The group doesn't (typically) need a lot of healing because it wipes foes out so quickly that the foes don't get enough attacks to force the group to heal (course, last week, I threw an N+4 encounter at them where they took damage if they did damage and it really threw them for a loop ;) ). [/QUOTE]
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