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In the Spotlight: 4th edition and DPR
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<blockquote data-quote="Will Doyle" data-source="post: 5705147" data-attributes="member: 6682161"><p>Obryn mentioned sports above, and I think that's a very good comparison - especially when it comes to fans. </p><p> </p><p>A good team is obviously composed of solid defence and offence, but really, to the mass public it's the guys who score a goal/touchdown/slam dunk that get all the glory. But most fans know that it's all about setups - that goal wouldn't have happened if it wasn't for that earlier midfield play, and the team as a whole wouldn't have won without the defenders blocking the other team's drives. Doesn't stop the high-scorers pulling in a better salary though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>In our group, we initially had three strikers. The rogue consistently dealt massive damage, so much so that the beastmaster ranger began to complain that he was falling short. But as we played longer, and everyone began to understand the system better, we began to see that every single point of damage dealt against that beast potentially changed everything. Mainly because by this stage, everyone was working better as a group. </p><p> </p><p>As many people above have said, from the DM's side of the screen it really is the defenders, controllers and leaders who mess with your plans the most, and it really helps to let the players know that whenever possible.</p></blockquote><p></p>
[QUOTE="Will Doyle, post: 5705147, member: 6682161"] Obryn mentioned sports above, and I think that's a very good comparison - especially when it comes to fans. A good team is obviously composed of solid defence and offence, but really, to the mass public it's the guys who score a goal/touchdown/slam dunk that get all the glory. But most fans know that it's all about setups - that goal wouldn't have happened if it wasn't for that earlier midfield play, and the team as a whole wouldn't have won without the defenders blocking the other team's drives. Doesn't stop the high-scorers pulling in a better salary though :D In our group, we initially had three strikers. The rogue consistently dealt massive damage, so much so that the beastmaster ranger began to complain that he was falling short. But as we played longer, and everyone began to understand the system better, we began to see that every single point of damage dealt against that beast potentially changed everything. Mainly because by this stage, everyone was working better as a group. As many people above have said, from the DM's side of the screen it really is the defenders, controllers and leaders who mess with your plans the most, and it really helps to let the players know that whenever possible. [/QUOTE]
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In the Spotlight: 4th edition and DPR
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