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[In the style of Daztur] XP Rewards vs. XP Awards
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<blockquote data-quote="Sadras" data-source="post: 5888369" data-attributes="member: 6688277"><p>I find this statement to be the most true in our campaigns, although we also award for failures (learning curve and all). We use a modified XP system which works well for the pace of the campaign I run. Characters are awarded XP equally for all achievements whether they were performed by individuals or the group.</p><p> </p><p>5XP for using a power/item/skill in a unique/different/interesting/intelligent fashion, whether it was a success or failure. </p><p> </p><p>5-10XP per good role-playing scene/moment, whether from NPC (humourous moment) or from the PC (being true to character) and its determined by the group. All this adds to the enjoyment of the session so it is rewarded.</p><p> </p><p>10XP for learning something new about the campaign world (story, legend, spell, ritual..etc), or travelling/exploring a new major road/path for the 1st time, entering a town/city for the first time, meeting a prominent person - basically anything which increases the knowledge of the characters about the campaign world.</p><p> </p><p>10XP for encountering a new monster (never faced before) and 5XP<u> per</u> knowledge gained about that monster whether it be through combat or other...for instance using a dragon as an example - it's claw attack, a white dragon's icewalk ability, experiencing/witnessing the beasts incredible strength to smash doors open (cincematic scenes), its breathweapon, tail slap, wing buffet..etc. This reflects the knowledge gained by the PCs so they will only get these XPs once off - not everytime they battle the same monster - unless the new monster utilised a different ability/power never experienced/witnessed before.</p><p> </p><p>5-10XP for cinematic scenes - performing amazing feats which add to the storytelling of the session, even feats from antagonistic NPCs, as long as it contributes to the enjoyment of the session (bonus XP if you will)</p><p> </p><p>15XP for completing side/minor quests.</p><p> </p><p>40XP for completing major quests.</p><p> </p><p>Its summation a character earns XP for knowledge gained whether they studied, explored, experienced or witnessed it as well as good roleplaying.</p><p>We keep record of it all on an excel doc which also acts as the characters' journal. </p><p> </p><p>So XPs gained in a session can range anywhere between 150-600XPs per session it varies from session to session. It works and its quick and easy record keeping - and assists with failing memories <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>I think XPs are a great concept and an enjoyable aspect for players - they just havent been worked well in any of the editions. My opinion.</p></blockquote><p></p>
[QUOTE="Sadras, post: 5888369, member: 6688277"] I find this statement to be the most true in our campaigns, although we also award for failures (learning curve and all). We use a modified XP system which works well for the pace of the campaign I run. Characters are awarded XP equally for all achievements whether they were performed by individuals or the group. 5XP for using a power/item/skill in a unique/different/interesting/intelligent fashion, whether it was a success or failure. 5-10XP per good role-playing scene/moment, whether from NPC (humourous moment) or from the PC (being true to character) and its determined by the group. All this adds to the enjoyment of the session so it is rewarded. 10XP for learning something new about the campaign world (story, legend, spell, ritual..etc), or travelling/exploring a new major road/path for the 1st time, entering a town/city for the first time, meeting a prominent person - basically anything which increases the knowledge of the characters about the campaign world. 10XP for encountering a new monster (never faced before) and 5XP[U] per[/U] knowledge gained about that monster whether it be through combat or other...for instance using a dragon as an example - it's claw attack, a white dragon's icewalk ability, experiencing/witnessing the beasts incredible strength to smash doors open (cincematic scenes), its breathweapon, tail slap, wing buffet..etc. This reflects the knowledge gained by the PCs so they will only get these XPs once off - not everytime they battle the same monster - unless the new monster utilised a different ability/power never experienced/witnessed before. 5-10XP for cinematic scenes - performing amazing feats which add to the storytelling of the session, even feats from antagonistic NPCs, as long as it contributes to the enjoyment of the session (bonus XP if you will) 15XP for completing side/minor quests. 40XP for completing major quests. Its summation a character earns XP for knowledge gained whether they studied, explored, experienced or witnessed it as well as good roleplaying. We keep record of it all on an excel doc which also acts as the characters' journal. So XPs gained in a session can range anywhere between 150-600XPs per session it varies from session to session. It works and its quick and easy record keeping - and assists with failing memories :) I think XPs are a great concept and an enjoyable aspect for players - they just havent been worked well in any of the editions. My opinion. [/QUOTE]
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[In the style of Daztur] XP Rewards vs. XP Awards
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