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In the style of Zelazny's Amber...
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<blockquote data-quote="Cam Banks" data-source="post: 3630020" data-attributes="member: 3817"><p>The FATE rules for FUDGE, currently seeing great use in the SPIRIT OF THE CENTURY RPG, were originally used for an Amber game run by Fred Hicks. It grew out of a series of conversations Fred and co-author Rob Donoghue had about how to use FUDGE in a more interesting manner and how to tackle Amber with dice.</p><p></p><p>I ran an Amber Diceless campaign for over 3 years back in the 1990's and it had a profound effect on my GM style. I also met my wife of 11 years on an Amber-themed MUSH, but that's another story. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Even though Amber DRPG has been so influential, however, I would never run it diceless again. I like the random aspects of dice too much, and since so many games these days import ideas like narrative control, player empowerment, and story-centric mechanics without eliminating dice, it works just as well.</p><p></p><p>True20 would be a good option, but yeah - check out FATE. I think you'll be more than happy with the way it handles Amber-style gaming.</p><p></p><p>Cheers,</p><p>Cam</p></blockquote><p></p>
[QUOTE="Cam Banks, post: 3630020, member: 3817"] The FATE rules for FUDGE, currently seeing great use in the SPIRIT OF THE CENTURY RPG, were originally used for an Amber game run by Fred Hicks. It grew out of a series of conversations Fred and co-author Rob Donoghue had about how to use FUDGE in a more interesting manner and how to tackle Amber with dice. I ran an Amber Diceless campaign for over 3 years back in the 1990's and it had a profound effect on my GM style. I also met my wife of 11 years on an Amber-themed MUSH, but that's another story. :) Even though Amber DRPG has been so influential, however, I would never run it diceless again. I like the random aspects of dice too much, and since so many games these days import ideas like narrative control, player empowerment, and story-centric mechanics without eliminating dice, it works just as well. True20 would be a good option, but yeah - check out FATE. I think you'll be more than happy with the way it handles Amber-style gaming. Cheers, Cam [/QUOTE]
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