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"In the Works"; DR against "good"?
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<blockquote data-quote="BryonD" data-source="post: 891633" data-attributes="member: 957"><p>I really strongly disagree.</p><p></p><p>It is well known that the magnitude of DRs are being reduced.</p><p></p><p>DR5/adamanite or 10/holy silvered will in no way cripple a fighter with an otherwise "normal" +3 longsword any more than an SR22 monster cripples a wizard. </p><p></p><p>When a wizard faces a 50/50ish SR, he needs to consider indirect effects, ally buffs, or simply risking a waste of a spell. </p><p></p><p>Now fighters can have the same tactical challenges. If I can normally deal 15 to 20 points of damage per hit, am I willing to take that down to 5 to 10? Or should I try to focus on helping the rogue flank? Or guard the wizard or cleric? Grapple? Go toe-to-toe, but fight defensively to buy time while my allies do something? Other....</p><p></p><p>It is far more interesting.</p><p></p><p>As I fighter, I would never consider diluting my funds for magic items on a wide variety of minimum power catch alls. Give me a nice +3 Holy and I can take on DR X/magical and X/good. If I face DR X/Cold Iron or X/Chaotic, then I look at my tactical options. But that sounds better than droppping my primary weapon down to +1 Holy so that I can have a cold iron sword, an adamatine sword and a +1 lawful sword all sitting in a golf bag useless 95% of the time.</p><p></p><p>If you are in a Monty Haul campaign where you can afford to have that many magic weapons, then I don't see the point in complaining about this. And I'm not slamming MH games. I'm just saying that the new DR system is trivial if you are playing that way.</p></blockquote><p></p>
[QUOTE="BryonD, post: 891633, member: 957"] I really strongly disagree. It is well known that the magnitude of DRs are being reduced. DR5/adamanite or 10/holy silvered will in no way cripple a fighter with an otherwise "normal" +3 longsword any more than an SR22 monster cripples a wizard. When a wizard faces a 50/50ish SR, he needs to consider indirect effects, ally buffs, or simply risking a waste of a spell. Now fighters can have the same tactical challenges. If I can normally deal 15 to 20 points of damage per hit, am I willing to take that down to 5 to 10? Or should I try to focus on helping the rogue flank? Or guard the wizard or cleric? Grapple? Go toe-to-toe, but fight defensively to buy time while my allies do something? Other.... It is far more interesting. As I fighter, I would never consider diluting my funds for magic items on a wide variety of minimum power catch alls. Give me a nice +3 Holy and I can take on DR X/magical and X/good. If I face DR X/Cold Iron or X/Chaotic, then I look at my tactical options. But that sounds better than droppping my primary weapon down to +1 Holy so that I can have a cold iron sword, an adamatine sword and a +1 lawful sword all sitting in a golf bag useless 95% of the time. If you are in a Monty Haul campaign where you can afford to have that many magic weapons, then I don't see the point in complaining about this. And I'm not slamming MH games. I'm just saying that the new DR system is trivial if you are playing that way. [/QUOTE]
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