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<blockquote data-quote="Barastrondo" data-source="post: 5448925" data-attributes="member: 3820"><p>Totally theoretical here, but here's how I'd approach it if it were me:</p><p></p><p>The class approach gives more vampire powers. A 10th-level vampire-class probably has up to a dozen specifically vampiric powers to use in a fight. A 10th-level fighter has one racial encounter power; possibly a couple others if he used feats to substitute out fighter powers for racial powers.</p><p></p><p>So the vampire-as-a-class approach gives you a character that is doing something vampiric every turn. Vampire-as-race gives you a character that looks like a vampire all the time, but takes a specifically vampiric action probably once per fight, and spends the rest of it hitting things with a sword or casting spells. Both approaches are intriguing, but I think vampire-as-class scratches an itch that cannot be otherwise scratched, whereas vampire-as-race is already modeled.</p><p></p><p>Does a fighter who is bitten by a vampire lose his fighter powers? Not necessarily: if the player wants to play a fighter first and vampire distant second, then the dhampyr rules should suffice. But if the player wants to use vampire powers primarily, then maybe the fighter <em>does</em> let his mortal skills atrophy, as he focuses his attention on mastering these new facets of his nature. Or maybe the traumatic nature of being turned, since it involves dying, requires him to relearn how to move and fight -- in this case, like a vampire.</p><p></p><p>Why are certain races "better at being a vampire?" Well, I have yet to see the execution, but I would hazard a guess that in most campaigns you see certain races as vampires more often than others anyway; humans and elves probably much more than dwarves and half-orcs. It suits the aesthetic. I wouldn't be surprised if it panned out similarly thanks to mechanics. (Though if dragonborn and warforged turn out to be the ideal races for vampires, that should suggest some interesting worldbuilding possibilities!)</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5448925, member: 3820"] Totally theoretical here, but here's how I'd approach it if it were me: The class approach gives more vampire powers. A 10th-level vampire-class probably has up to a dozen specifically vampiric powers to use in a fight. A 10th-level fighter has one racial encounter power; possibly a couple others if he used feats to substitute out fighter powers for racial powers. So the vampire-as-a-class approach gives you a character that is doing something vampiric every turn. Vampire-as-race gives you a character that looks like a vampire all the time, but takes a specifically vampiric action probably once per fight, and spends the rest of it hitting things with a sword or casting spells. Both approaches are intriguing, but I think vampire-as-class scratches an itch that cannot be otherwise scratched, whereas vampire-as-race is already modeled. Does a fighter who is bitten by a vampire lose his fighter powers? Not necessarily: if the player wants to play a fighter first and vampire distant second, then the dhampyr rules should suffice. But if the player wants to use vampire powers primarily, then maybe the fighter [I]does[/I] let his mortal skills atrophy, as he focuses his attention on mastering these new facets of his nature. Or maybe the traumatic nature of being turned, since it involves dying, requires him to relearn how to move and fight -- in this case, like a vampire. Why are certain races "better at being a vampire?" Well, I have yet to see the execution, but I would hazard a guess that in most campaigns you see certain races as vampires more often than others anyway; humans and elves probably much more than dwarves and half-orcs. It suits the aesthetic. I wouldn't be surprised if it panned out similarly thanks to mechanics. (Though if dragonborn and warforged turn out to be the ideal races for vampires, that should suggest some interesting worldbuilding possibilities!) [/QUOTE]
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