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In the Works: February and Beyond
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5449964" data-attributes="member: 82106"><p>Nothing forces them to make a Vampire race that adheres to the same format as existing races. It is after all rather a different thing. In fact I'm not sure it really fits into any of the existing mechanical bins. Just make it a unique thing that provides a set of powers and features which can be subbed in in place of class powers/features on a one-for-one basis. Maybe it takes up your MC feat slot or something, though that would make it an annoying thing to add to an existing character.</p><p></p><p>Still, it could be its own mechanical thing, something that COULD be added to a character either at creation or even later during the character's career. That would allow for becoming a vampire at any point and as a 'mix-in' you are still an elf ranger or whatever, but also a Vampire and you can pick blood sucky powers or ranger powers (or maybe you just retain your existing ranger powers and can only get new stuff from Vampire, or whatever).</p><p></p><p>In effect it WOULD be mechanically very close to being a class, but without the awkward mechanical implications of that. You could slowly retrain into Vampire powers, which would have obvious RP significance as well. </p><p></p><p>I mean normally I'm not a big fan of new types of mechanics just for the sake of having more mechanics, but some things really do warrant their own unique treatment. Besides, it isn't like there aren't potentially many other similar 'mix-ins' that could exist. Lycanthropy is the obvious one, but a character warped by the Far Realm could become an Abberant, etc. Seems like it is warranted to me and I don't see any reason why it wouldn't fit well within the overall pattern of the 4e system design. Sure, you can think of various munchkin problems that could arise, but the DM is going to pretty well control access to any mix-in like that via story elements.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5449964, member: 82106"] Nothing forces them to make a Vampire race that adheres to the same format as existing races. It is after all rather a different thing. In fact I'm not sure it really fits into any of the existing mechanical bins. Just make it a unique thing that provides a set of powers and features which can be subbed in in place of class powers/features on a one-for-one basis. Maybe it takes up your MC feat slot or something, though that would make it an annoying thing to add to an existing character. Still, it could be its own mechanical thing, something that COULD be added to a character either at creation or even later during the character's career. That would allow for becoming a vampire at any point and as a 'mix-in' you are still an elf ranger or whatever, but also a Vampire and you can pick blood sucky powers or ranger powers (or maybe you just retain your existing ranger powers and can only get new stuff from Vampire, or whatever). In effect it WOULD be mechanically very close to being a class, but without the awkward mechanical implications of that. You could slowly retrain into Vampire powers, which would have obvious RP significance as well. I mean normally I'm not a big fan of new types of mechanics just for the sake of having more mechanics, but some things really do warrant their own unique treatment. Besides, it isn't like there aren't potentially many other similar 'mix-ins' that could exist. Lycanthropy is the obvious one, but a character warped by the Far Realm could become an Abberant, etc. Seems like it is warranted to me and I don't see any reason why it wouldn't fit well within the overall pattern of the 4e system design. Sure, you can think of various munchkin problems that could arise, but the DM is going to pretty well control access to any mix-in like that via story elements. [/QUOTE]
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