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In what format do you want your fantasy city presented?
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<blockquote data-quote="Cergorach" data-source="post: 1931362" data-attributes="member: 725"><p>Some of you might have noticed that i didn't mention any specific medium in the initial question. Having a print book that's mostly aimed at the DM and a pdf that's mostly aimed at the player is also a seperate product, it seems that some people don't see a pdf as a seperate product (or any product at all).</p><p></p><p><strong>@Cthulhu's Librarian:</strong></p><p>Thanks for the recommendation, i've seen it before, but i'll take another look at it.</p><p></p><p><strong>@painandgreed:</strong></p><p>I'm pretty certain one could fill a book with a lot of interesting fluff about a city that doesn't include any info on the local thief guild, beyond the fact that the traveller should be aware of his purse in the dock district.</p><p></p><p><strong>@Turjan:</strong></p><p>Who said anything about buying, an option could be that they can download it for free. Foremost i'm interested in what's preffered (although goldleaved boxed sets with lots of toys is stretching it a bit ;-)</p><p></p><p><strong>@jmucchiello</strong></p><p>A full index i agree with, lots of white space in the book for notes i kind of balk at, i never ever write in my own books (just a personal preference).</p><p></p><p>Remember with the computer age it becomes easier to create applications that reduce the work the user needs to perform to get good results. I've been experimenting with dynamic pdf creation, and dynamic story threading. It could be possible that the DM chooses what he wants the players to know and generates content dynamically, this could be a seperate program or a website (although a website would be more feasible initially). This could be as simple or complex as the programmer likes, but the end result would be that you have a custom pdf (you can print) that you can give your players. You could then send it to Kinko or any other print on demand printer and let them print and bind something a little more professionally for you...</p><p></p><p><strong>@ivocaliban:</strong></p><p>Ohh! How could i forget City of Lies, thanks! I should take a look at that, i loved that, but my players aren't really motivated to adventure in an oriental setting... *sigh*</p><p></p><p><strong>@nopantsyet:</strong></p><p>I so agree with you, while i don't mind a couple of feats, PRCs, and similar stuff, it better be really appropriate and fluffy for the player!</p><p></p><p>Why wouldn't the players know what a piece of broiled mutton costs at that shop?</p><p></p><p>Have you ever looked at Volo's Guide to Waterdeep? It's pretty great, but i kind of miss the more common and general aspects of waterdeep in that guide...</p></blockquote><p></p>
[QUOTE="Cergorach, post: 1931362, member: 725"] Some of you might have noticed that i didn't mention any specific medium in the initial question. Having a print book that's mostly aimed at the DM and a pdf that's mostly aimed at the player is also a seperate product, it seems that some people don't see a pdf as a seperate product (or any product at all). [b]@Cthulhu's Librarian:[/b] Thanks for the recommendation, i've seen it before, but i'll take another look at it. [b]@painandgreed:[/b] I'm pretty certain one could fill a book with a lot of interesting fluff about a city that doesn't include any info on the local thief guild, beyond the fact that the traveller should be aware of his purse in the dock district. [b]@Turjan:[/b] Who said anything about buying, an option could be that they can download it for free. Foremost i'm interested in what's preffered (although goldleaved boxed sets with lots of toys is stretching it a bit ;-) [b]@jmucchiello[/b] A full index i agree with, lots of white space in the book for notes i kind of balk at, i never ever write in my own books (just a personal preference). Remember with the computer age it becomes easier to create applications that reduce the work the user needs to perform to get good results. I've been experimenting with dynamic pdf creation, and dynamic story threading. It could be possible that the DM chooses what he wants the players to know and generates content dynamically, this could be a seperate program or a website (although a website would be more feasible initially). This could be as simple or complex as the programmer likes, but the end result would be that you have a custom pdf (you can print) that you can give your players. You could then send it to Kinko or any other print on demand printer and let them print and bind something a little more professionally for you... [b]@ivocaliban:[/b] Ohh! How could i forget City of Lies, thanks! I should take a look at that, i loved that, but my players aren't really motivated to adventure in an oriental setting... *sigh* [b]@nopantsyet:[/b] I so agree with you, while i don't mind a couple of feats, PRCs, and similar stuff, it better be really appropriate and fluffy for the player! Why wouldn't the players know what a piece of broiled mutton costs at that shop? Have you ever looked at Volo's Guide to Waterdeep? It's pretty great, but i kind of miss the more common and general aspects of waterdeep in that guide... [/QUOTE]
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