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General Tabletop Discussion
*TTRPGs General
In what other games is fudging acceptable?
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<blockquote data-quote="Jhaelen" data-source="post: 5741704" data-attributes="member: 46713"><p>I don't recall it ever happening in Pandemic, but it's a fairly easy game.</p><p></p><p>In Arkham Horror? All the time. Since the rules are frigging complicated and you can accumulate a ton of equipment and spells over time what happens is that less experienced players have trouble deciding on their best options. They'll say something like "I move over here and attack the monster." Then we turn over the monster chit and notice that the character will go insane before he's able to do anything. The next thing that happens is either that we look over the character's options as a group and if we notice something that might help to avoid that, e.g. a spell. If not, the player will typically choose a different action, i.e. we make a roll-back.</p><p></p><p>I'm starting to wonder if some of the posters have a different idea than I do what 'fudging' means. My definition of fudging is something like: "Ignoring or reinterpreting a rule or die-roll if it's likely to be un-fun for a player (or all players)."</p><p></p><p>In cooperative board games the goal is typically to avoid one of the players getting frustrated because he has no good grasp on the rules. The other goal is to just keep playing:</p><p>Instead of forfeiting and starting all over, we roll-back part of the actions and continue even if we effectively already lost. This seems to be a good option for games that take a very long time to setup and play.</p><p></p><p>The goal isn't to make sure we win every time but that the game continues long enough to be fun. We don't count a game that we rolled-back a win. Winning isn't important, having fun playing the game is!</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5741704, member: 46713"] I don't recall it ever happening in Pandemic, but it's a fairly easy game. In Arkham Horror? All the time. Since the rules are frigging complicated and you can accumulate a ton of equipment and spells over time what happens is that less experienced players have trouble deciding on their best options. They'll say something like "I move over here and attack the monster." Then we turn over the monster chit and notice that the character will go insane before he's able to do anything. The next thing that happens is either that we look over the character's options as a group and if we notice something that might help to avoid that, e.g. a spell. If not, the player will typically choose a different action, i.e. we make a roll-back. I'm starting to wonder if some of the posters have a different idea than I do what 'fudging' means. My definition of fudging is something like: "Ignoring or reinterpreting a rule or die-roll if it's likely to be un-fun for a player (or all players)." In cooperative board games the goal is typically to avoid one of the players getting frustrated because he has no good grasp on the rules. The other goal is to just keep playing: Instead of forfeiting and starting all over, we roll-back part of the actions and continue even if we effectively already lost. This seems to be a good option for games that take a very long time to setup and play. The goal isn't to make sure we win every time but that the game continues long enough to be fun. We don't count a game that we rolled-back a win. Winning isn't important, having fun playing the game is! [/QUOTE]
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In what other games is fudging acceptable?
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