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In what other games is fudging acceptable?
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<blockquote data-quote="ExploderWizard" data-source="post: 5741794" data-attributes="member: 66434"><p>When playing a game in which there is a possibility of getting knocked out of action, is it not reasonable for a participant to be aware of, and thus prepared for that? </p><p> </p><p>I do think that games with a high degree of peril for the PCs should feature either backup replacement characters or a super fast generation system for PCs that get players back in action quickly. </p><p> </p><p>A well prepared DM can ensure that the loss of one or more PCs doesn't mean the end of participation for the players. Ready to play NPCs, or even a villiain for a short time can keep a player actively involved in the game until a more permenant replacement character can join in. </p><p> </p><p>If the player isn't interested in playing anything but his/her deceased PC then the fault of having nothing to do rests with the player.</p><p> </p><p>Problems arise when players say that they want to face real risk of failure but don't mean it. If there is indeed no chance of getting knocked out of play (at least in a D&D style game) then the entire point of <em>playing a game</em> rather than narrating a story is lost. Why roll the dice at all if success is a guarantee?</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5741794, member: 66434"] When playing a game in which there is a possibility of getting knocked out of action, is it not reasonable for a participant to be aware of, and thus prepared for that? I do think that games with a high degree of peril for the PCs should feature either backup replacement characters or a super fast generation system for PCs that get players back in action quickly. A well prepared DM can ensure that the loss of one or more PCs doesn't mean the end of participation for the players. Ready to play NPCs, or even a villiain for a short time can keep a player actively involved in the game until a more permenant replacement character can join in. If the player isn't interested in playing anything but his/her deceased PC then the fault of having nothing to do rests with the player. Problems arise when players say that they want to face real risk of failure but don't mean it. If there is indeed no chance of getting knocked out of play (at least in a D&D style game) then the entire point of [I]playing a game[/I] rather than narrating a story is lost. Why roll the dice at all if success is a guarantee? [/QUOTE]
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In what other games is fudging acceptable?
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