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In what other games is fudging acceptable?
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<blockquote data-quote="Elf Witch" data-source="post: 5742057" data-attributes="member: 9037"><p>I have only done it twice so far. </p><p></p><p>The first time I did it the player had been having a huge run of bad luck she failed a will save and sat out a combat with a dragon for almost the entire combat. Then I had designed an encounter where she would have a chance to shine with her bow and she couldn't roll to hit. She was having bad luck with the dice that day. I could tell she was getting frustrated. I also knew that she had just found out that she was going blind in real life. </p><p></p><p>I did massive damage on her character and killed it outright and my instincts told me that while she would put a brave face on her losing this character at third with no way to get it raised at this point in the game would suck all the fun out of the entire gaming day for her. So you bet I fudged I halved the damage and left her hurting and low on hit points but still standing and able to play.</p><p></p><p></p><p>The second time was with a player who had lost his character in chasm so no way to get the body back. He spent the rest of the session working on his new character. I added him to the game as a member of another adventuring party who had been slaughtered he and the party ran into each other. </p><p></p><p>I believe that one way to get a group together fast is to throw a enemy at them right away which I did. My bugbear rolled a crit and confirmed it and did massive damage knocking him down to less than half his points. The next round I rolled and confirmed a crit again and I rolled enough to kill him outright. </p><p></p><p>I could see from his face that he was dreading it. He had put a lot of work in the character and I knew he had been bummed about losing the other one but accepted it as part of the game. I was also worried about what he was going to do for another character. I don't think my players would have enjoyed look another survivor from a doomed party. So instead of killing him I knocked him down to -6 giving him a chance to stabilize on his own or a party member to get to him. </p><p></p><p>After the game he said to me I don't know if you fudged that but if you did thank you. I would not have enjoyed losing this character as soon as I started playing him. </p><p></p><p>So fudging to save a character from death for me depends on a lot of things. And I have seen where it can be a valuable tool to make the game better in that instance. </p><p></p><p>I don't know if I will ever fudge to save a character again but if the situation comes up and I think it is the best way to make the game fun then I will do it.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5742057, member: 9037"] I have only done it twice so far. The first time I did it the player had been having a huge run of bad luck she failed a will save and sat out a combat with a dragon for almost the entire combat. Then I had designed an encounter where she would have a chance to shine with her bow and she couldn't roll to hit. She was having bad luck with the dice that day. I could tell she was getting frustrated. I also knew that she had just found out that she was going blind in real life. I did massive damage on her character and killed it outright and my instincts told me that while she would put a brave face on her losing this character at third with no way to get it raised at this point in the game would suck all the fun out of the entire gaming day for her. So you bet I fudged I halved the damage and left her hurting and low on hit points but still standing and able to play. The second time was with a player who had lost his character in chasm so no way to get the body back. He spent the rest of the session working on his new character. I added him to the game as a member of another adventuring party who had been slaughtered he and the party ran into each other. I believe that one way to get a group together fast is to throw a enemy at them right away which I did. My bugbear rolled a crit and confirmed it and did massive damage knocking him down to less than half his points. The next round I rolled and confirmed a crit again and I rolled enough to kill him outright. I could see from his face that he was dreading it. He had put a lot of work in the character and I knew he had been bummed about losing the other one but accepted it as part of the game. I was also worried about what he was going to do for another character. I don't think my players would have enjoyed look another survivor from a doomed party. So instead of killing him I knocked him down to -6 giving him a chance to stabilize on his own or a party member to get to him. After the game he said to me I don't know if you fudged that but if you did thank you. I would not have enjoyed losing this character as soon as I started playing him. So fudging to save a character from death for me depends on a lot of things. And I have seen where it can be a valuable tool to make the game better in that instance. I don't know if I will ever fudge to save a character again but if the situation comes up and I think it is the best way to make the game fun then I will do it. [/QUOTE]
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In what other games is fudging acceptable?
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