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General Tabletop Discussion
*TTRPGs General
In what other games is fudging acceptable?
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<blockquote data-quote="Umbran" data-source="post: 5742357" data-attributes="member: 177"><p>Yes, well, S'mon here didn't expressly ask for examples, or any specific form of answer, and I thought Elf Witch's examples were quite good. So, rather than be repetetive, I went with a different approach, to cover ground more broadly. Sorry if you didn't find it as useful.</p><p></p><p>My approach is by no means high-handed (at least how I understand that term), whether or not it is illusionist. Note how I mention that knowledge of your players is important? Note how I've mentioned in the past that I *asked* my players if they had a problem with it, in general? I'm a service-oriented GM, and the player's sensibilities are most certainly in the forefront of my mind.</p><p></p><p></p><p></p><p>The two are by no means exclusive.</p><p></p><p></p><p></p><p>Any approach when the players cannot depend on the fudging retains the challenge of the game. If you fudge frequently, and telegraph that you're not going to let them die, then much of the tactical wargame challenge may be washed out, sure. If it is infrequent, and subtle when done, then the challenge remains.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5742357, member: 177"] Yes, well, S'mon here didn't expressly ask for examples, or any specific form of answer, and I thought Elf Witch's examples were quite good. So, rather than be repetetive, I went with a different approach, to cover ground more broadly. Sorry if you didn't find it as useful. My approach is by no means high-handed (at least how I understand that term), whether or not it is illusionist. Note how I mention that knowledge of your players is important? Note how I've mentioned in the past that I *asked* my players if they had a problem with it, in general? I'm a service-oriented GM, and the player's sensibilities are most certainly in the forefront of my mind. The two are by no means exclusive. Any approach when the players cannot depend on the fudging retains the challenge of the game. If you fudge frequently, and telegraph that you're not going to let them die, then much of the tactical wargame challenge may be washed out, sure. If it is infrequent, and subtle when done, then the challenge remains. [/QUOTE]
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In what other games is fudging acceptable?
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