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*Dungeons & Dragons
In Which We Build A 5E Followers Chart, Part One: Clerics
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<blockquote data-quote="steeldragons" data-source="post: 6457878" data-attributes="member: 92511"><p>Is there couatl a legendary creature? I would think it should be...</p><p></p><p>Anyway, since as soon as I posted this I realized I'd forgotten something I really wanted on there [to apply to any class, actually].</p><p></p><p>Take three.</p><p></p><p><u><strong>Special Individuals Table</strong></u></p><p><strong>1: Skilled Craftsman:</strong> An individual of masterful skill in 1 type of Artisan's Tools (mason, blacksmith, brewer, etc...) or Expert Kit (healer, alchemist, scribe, etc...) offers his devoted service to the cleric and their stronghold's needs. This individual can produce superior quality products, work and craft, and sell their goods and/or services for top dollar. They insist on no payment from the cleric, as they view the exercise of their craft as for the cleric's deity [i.e. "Doing God's work"].</p><p><strong>2: Elfin Emissary:</strong> An elf [high or wood, DM's choice and discretion as to which would fit better with domains of the cleric's deity] comes to your territory and pledges their friendship/allegiance. The elf commits the full range of their abilities to the cleric's well-being and service. The elf is half the cleric's level [DM's choice or roll d10]: 1-5: Eldritch Knight or Ranger, 6-10: Mage or Druid. </p><p><strong>3: Magical Beast:</strong> An intelligent giant variety of animal of the cleric's alignment offers its services as regional guard, companion, sentry and mount [if needed]. DM's choice for the type of animal (creatures sacred to or associated with the deity make the most sense) or as follows: Eagle [LG], Lion [NG] or Owl [CG].</p><p><strong>4: Legendary Beast:</strong> A Unicorn of suitable disposition and alignment comes to the cleric's territory and offers its services as guard, sentry, adviser and/or mount [if needed]. The unicorn may reveal itself to the cleric only, the stronghold as a whole, or remain in a special/consecrated location somewhere in the cleric's wilderness/territory, as the DM needs/DM's discretion.</p><p><strong>5: Chronicler:</strong> A Bard comes to your territory and pledges their friendship/allegiance in a desire to travel with, observe, and chronicle the cleric's great deeds in tale and song. The bard commits the full range of their abilities to the cleric's well-being and service. The bard is no more than half the cleric's level.</p><p><strong>6: Faerie's Favor:</strong> A goodly fae of the cleric's alignment offers its services as companion, servant, sentry and/or protector, as needed: Brownie [LG], Sprite [NG] or Satyr [CG].</p><p><strong>7: Magical Beast:</strong> A magical beast of the cleric's alignment offers its services as regional guard, companion, sentry and mount [if needed], as follows: Couatl[LG], Griffon [NG] or Pegasus [CG].</p><p><strong>8: Legendary Beast:</strong> A Sphinx of suitable disposition and alignment comes [is sent?] to the cleric's territory and offers its services as guardian/adviser. The sphinx will remain in a special/consecrated location somewhere in the cleric's territory.</p><p><strong>9: Sacred Servant:</strong> A devout follower of the cleric's deity comes to your territory and pledges their friendship/allegiance. The follower commits the full range of their abilities to the cleric's well-being and service. The follower is half the cleric's level [DM's choice or roll d10]: 1-5: Cleric, 6-10: Paladin.</p><p><strong>10: Giant Friend: </strong>A giant of suitable disposition and alignment comes to the cleric's territory, regularly if not establishing a permanent lair of its own. It enjoys visiting, conversing, debating philosophy, etc... with the enlightened/wise lord of the region. The DM may choose a giant type appropriate for the campaign setting or use the following: Titan [LG], Stone Giant [NG or CG], Storm Giant [any Good].</p><p><strong>11: Legendary Beast:</strong> A Dragon of suitable disposition and alignment comes to the cleric's territory and offers its services as guard, sentry, adviser and/or mount [if needed]. The dragon may reveal itself to the cleric only, the stronghold as a whole or no one (maintaining human form in some unassuming counselor, craftsman or shopkeeper to keep a secretive watch over the stronghold's goings-on), or remain in its natural form somewhere in the cleric's wilderness/territory, as the DM needs/DM's discretion. The DM may select a dragon type suitable for the campaign/alignment/deity or use the following: Silver [LG], Bronze [LG or NG] or Copper [NG or CG]. </p><p><strong>12: Angelic Ally:</strong> A celestial servant of the deity makes themselves a fixture of the cleric's stronghold. This being is the exact alignment as the cleric's deity and answers to the needs of the cleric and/or good of the stronghold as a whole. The angel commits the full range of their abilities to the cleric's well-being and service. The type of angelic being is DM's choice or roll d10: 1-5: Hound Archon, 6-9: Deva, 10: Trumpet Archon.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6457878, member: 92511"] Is there couatl a legendary creature? I would think it should be... Anyway, since as soon as I posted this I realized I'd forgotten something I really wanted on there [to apply to any class, actually]. Take three. [U][B]Special Individuals Table[/B][/U] [B]1: Skilled Craftsman:[/B] An individual of masterful skill in 1 type of Artisan's Tools (mason, blacksmith, brewer, etc...) or Expert Kit (healer, alchemist, scribe, etc...) offers his devoted service to the cleric and their stronghold's needs. This individual can produce superior quality products, work and craft, and sell their goods and/or services for top dollar. They insist on no payment from the cleric, as they view the exercise of their craft as for the cleric's deity [i.e. "Doing God's work"]. [B]2: Elfin Emissary:[/B] An elf [high or wood, DM's choice and discretion as to which would fit better with domains of the cleric's deity] comes to your territory and pledges their friendship/allegiance. The elf commits the full range of their abilities to the cleric's well-being and service. The elf is half the cleric's level [DM's choice or roll d10]: 1-5: Eldritch Knight or Ranger, 6-10: Mage or Druid. [B]3: Magical Beast:[/B] An intelligent giant variety of animal of the cleric's alignment offers its services as regional guard, companion, sentry and mount [if needed]. DM's choice for the type of animal (creatures sacred to or associated with the deity make the most sense) or as follows: Eagle [LG], Lion [NG] or Owl [CG]. [B]4: Legendary Beast:[/B] A Unicorn of suitable disposition and alignment comes to the cleric's territory and offers its services as guard, sentry, adviser and/or mount [if needed]. The unicorn may reveal itself to the cleric only, the stronghold as a whole, or remain in a special/consecrated location somewhere in the cleric's wilderness/territory, as the DM needs/DM's discretion. [B]5: Chronicler:[/B] A Bard comes to your territory and pledges their friendship/allegiance in a desire to travel with, observe, and chronicle the cleric's great deeds in tale and song. The bard commits the full range of their abilities to the cleric's well-being and service. The bard is no more than half the cleric's level. [B]6: Faerie's Favor:[/B] A goodly fae of the cleric's alignment offers its services as companion, servant, sentry and/or protector, as needed: Brownie [LG], Sprite [NG] or Satyr [CG]. [B]7: Magical Beast:[/B] A magical beast of the cleric's alignment offers its services as regional guard, companion, sentry and mount [if needed], as follows: Couatl[LG], Griffon [NG] or Pegasus [CG]. [B]8: Legendary Beast:[/B] A Sphinx of suitable disposition and alignment comes [is sent?] to the cleric's territory and offers its services as guardian/adviser. The sphinx will remain in a special/consecrated location somewhere in the cleric's territory. [B]9: Sacred Servant:[/B] A devout follower of the cleric's deity comes to your territory and pledges their friendship/allegiance. The follower commits the full range of their abilities to the cleric's well-being and service. The follower is half the cleric's level [DM's choice or roll d10]: 1-5: Cleric, 6-10: Paladin. [B]10: Giant Friend: [/B]A giant of suitable disposition and alignment comes to the cleric's territory, regularly if not establishing a permanent lair of its own. It enjoys visiting, conversing, debating philosophy, etc... with the enlightened/wise lord of the region. The DM may choose a giant type appropriate for the campaign setting or use the following: Titan [LG], Stone Giant [NG or CG], Storm Giant [any Good]. [B]11: Legendary Beast:[/B] A Dragon of suitable disposition and alignment comes to the cleric's territory and offers its services as guard, sentry, adviser and/or mount [if needed]. The dragon may reveal itself to the cleric only, the stronghold as a whole or no one (maintaining human form in some unassuming counselor, craftsman or shopkeeper to keep a secretive watch over the stronghold's goings-on), or remain in its natural form somewhere in the cleric's wilderness/territory, as the DM needs/DM's discretion. The DM may select a dragon type suitable for the campaign/alignment/deity or use the following: Silver [LG], Bronze [LG or NG] or Copper [NG or CG]. [B]12: Angelic Ally:[/B] A celestial servant of the deity makes themselves a fixture of the cleric's stronghold. This being is the exact alignment as the cleric's deity and answers to the needs of the cleric and/or good of the stronghold as a whole. The angel commits the full range of their abilities to the cleric's well-being and service. The type of angelic being is DM's choice or roll d10: 1-5: Hound Archon, 6-9: Deva, 10: Trumpet Archon. [/QUOTE]
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