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Community
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In your campaign, can the PCs "lose"
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<blockquote data-quote="painandgreed" data-source="post: 3410564" data-attributes="member: 24969"><p>It's a hard questions to answer because of how I run my games. They can of course die. They can also perhaps choose unobtainable goals, but in the course of things, I've probably told them they are unobtainable so are doing so for RP reasons. In the greater scheme of things, I don't usually set them up to win or fail but rather to do as they want. I decide what the NPCs are doing and then modify things according to the PC actions. In the last campaign I ran, the PCs were dropped in a city with five competing factions. The PCs were set up as the tipping point. Most factions would curry their favor and the one they sided with would end up winning over the others. If the PCs opted to maintain the status quo it would probably have been maintained. There might be some world changing feature like an orc invasion that can't realistically be stopped by the PCs, or a BBEG they just can't bring down, but that's life and they have been informed that such things exist in the campaign world and they always have the option of simply packing up and leaving if things get too bad. However, if the PCs set goals for themselves and worked at it, they'd probably succed eventually, just maybe not as soon as they'd like.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3410564, member: 24969"] It's a hard questions to answer because of how I run my games. They can of course die. They can also perhaps choose unobtainable goals, but in the course of things, I've probably told them they are unobtainable so are doing so for RP reasons. In the greater scheme of things, I don't usually set them up to win or fail but rather to do as they want. I decide what the NPCs are doing and then modify things according to the PC actions. In the last campaign I ran, the PCs were dropped in a city with five competing factions. The PCs were set up as the tipping point. Most factions would curry their favor and the one they sided with would end up winning over the others. If the PCs opted to maintain the status quo it would probably have been maintained. There might be some world changing feature like an orc invasion that can't realistically be stopped by the PCs, or a BBEG they just can't bring down, but that's life and they have been informed that such things exist in the campaign world and they always have the option of simply packing up and leaving if things get too bad. However, if the PCs set goals for themselves and worked at it, they'd probably succed eventually, just maybe not as soon as they'd like. [/QUOTE]
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In your campaign, can the PCs "lose"
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