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General Tabletop Discussion
*TTRPGs General
In your campaign, can the PCs "lose"
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<blockquote data-quote="Kheti sa-Menik" data-source="post: 3411905" data-attributes="member: 22721"><p>There really isn't a win or lose to the game I am running. There's no overarching plot to the campaign....no "save the world" or "defeat the evil warlord" or "get the macguffin prevent Bad Things." The campaign is the story of these particular people and their adventures. There are events in the world..wars, famines, etc and the PCs can become involved...or not. The world doesn't exist for the PCs, the PCs are merely living in it. </p><p></p><p>So, the only way to "lose" would be for a character to die. There's no raising/resurrection so death is feared and final. i</p><p></p><p>What the PCs do has consequences......right now, they're in a position where they can rescue some captives or walk away. If they walk away, they will leave about 30-40 innocent miners who they agreed to protect to die at the hands of twhe local arabic tribesmen. If the PCs choose to walk away, they don't lose..per se. But in all likelihood, the miners will all die or be sold into slavery; the man who hired the PCs will badmouth their reputations, the Church will frown down on the cleric member of the party for his actions and may punish him, their employer will spread it to his rich associates that the PCs don't follow through so suddenly this network of rich people who may need adventurers to solve their problems that the PCs spent time getting to know will turn chilly and not offer employment; in short, the PCs have a difficult time ahead. But these are the consequences to their choices. </p><p></p><p>In the game, like real life, choices are important and pave the way forward into the future. </p><p>They feel they win if they survive.</p></blockquote><p></p>
[QUOTE="Kheti sa-Menik, post: 3411905, member: 22721"] There really isn't a win or lose to the game I am running. There's no overarching plot to the campaign....no "save the world" or "defeat the evil warlord" or "get the macguffin prevent Bad Things." The campaign is the story of these particular people and their adventures. There are events in the world..wars, famines, etc and the PCs can become involved...or not. The world doesn't exist for the PCs, the PCs are merely living in it. So, the only way to "lose" would be for a character to die. There's no raising/resurrection so death is feared and final. i What the PCs do has consequences......right now, they're in a position where they can rescue some captives or walk away. If they walk away, they will leave about 30-40 innocent miners who they agreed to protect to die at the hands of twhe local arabic tribesmen. If the PCs choose to walk away, they don't lose..per se. But in all likelihood, the miners will all die or be sold into slavery; the man who hired the PCs will badmouth their reputations, the Church will frown down on the cleric member of the party for his actions and may punish him, their employer will spread it to his rich associates that the PCs don't follow through so suddenly this network of rich people who may need adventurers to solve their problems that the PCs spent time getting to know will turn chilly and not offer employment; in short, the PCs have a difficult time ahead. But these are the consequences to their choices. In the game, like real life, choices are important and pave the way forward into the future. They feel they win if they survive. [/QUOTE]
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In your campaign, can the PCs "lose"
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