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General Tabletop Discussion
*TTRPGs General
In your campaign, can the PCs "lose"
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<blockquote data-quote="DonTadow" data-source="post: 3412233" data-attributes="member: 22622"><p>Yes, but at some point it is a game whether it is this session or the next, and players take risks for rewards. I doubt few players would be interested in a campaign where the DM begins by saying there characters won't be in any immediate danger the entire time, there will be no consequences for your actions and none of you guys will be hurt or killed off. </p><p></p><p></p><p>I didn't want to say the "r" word but if your PCs are moving from one single plot to the next single plot you set up, you're railroading them at some point. If there's always a happy ending, for 2 years, then you're railroading. When I say you'rre doing something wrong I mean you're doing something wrong from a DM'n point of view. Happy endings and linear plots are signs of railroading which is a bad DM'n habit to pick up. </p><p></p><p>Some players are just happy role playing. If there's a DM describing a location and spitting out monsters, they are having fun, and if you don't care about how much fun they are having so long as they are having it fine. But if you care about the craft of DM'n you'll try to avoid obvious railroading. </p><p></p><p></p><p></p><p>* * *</p><p></p><p></p><p>Thats where I disagree. The DM's job should be to create the environment. Any plot manipulation should belong to the PC. There's no such thing as a little railroading, you either are or you aren't. You can use your job as envroment designer to place plot points but not to manipulate it. PCs should be in charge of increasing their odds of winning a combat. If the PCs go into a combat unprepared and they die then thats on them.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3412233, member: 22622"] Yes, but at some point it is a game whether it is this session or the next, and players take risks for rewards. I doubt few players would be interested in a campaign where the DM begins by saying there characters won't be in any immediate danger the entire time, there will be no consequences for your actions and none of you guys will be hurt or killed off. I didn't want to say the "r" word but if your PCs are moving from one single plot to the next single plot you set up, you're railroading them at some point. If there's always a happy ending, for 2 years, then you're railroading. When I say you'rre doing something wrong I mean you're doing something wrong from a DM'n point of view. Happy endings and linear plots are signs of railroading which is a bad DM'n habit to pick up. Some players are just happy role playing. If there's a DM describing a location and spitting out monsters, they are having fun, and if you don't care about how much fun they are having so long as they are having it fine. But if you care about the craft of DM'n you'll try to avoid obvious railroading. * * * Thats where I disagree. The DM's job should be to create the environment. Any plot manipulation should belong to the PC. There's no such thing as a little railroading, you either are or you aren't. You can use your job as envroment designer to place plot points but not to manipulate it. PCs should be in charge of increasing their odds of winning a combat. If the PCs go into a combat unprepared and they die then thats on them. [/QUOTE]
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In your campaign, can the PCs "lose"
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