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In your campaign, which is worse: killing or stealing?
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<blockquote data-quote="dreaded_beast" data-source="post: 1536913" data-attributes="member: 11185"><p>Good points Elder Basilisk!</p><p></p><p></p><p></p><p>So based on the above stealing is always wrong and killing may or may not be wrong? I do not entirely agree with this belief. While I believe stealing is wrong, when compared to taking life, it is the lesser of two evils.</p><p></p><p></p><p></p><p>Granted, within the context of DND, violence and combat is one of the driving factors of the game and the above scenario is why many people probably play. However, I believe whether or not an act is considered "good" or "praiseworthy" depends entirely on the type of campaign you play. I believe the above may be so for your campaign, but not entirely so for others.</p><p></p><p>In my opinion, it sounds as if, since these are "bad guys" killing them is not a problem since they deserve it and had it coming.</p><p></p><p></p><p></p><p>This I have no problem considering an evil act. As I think more about it, I am starting to believe there is a difference in what is considered "evil" within the DND context and alignment system, as oppossed to what is considered "evil" using real world morality and ethics.</p><p></p><p></p><p></p><p>But does greedy necessarily conotate evil? In the PHB under alignment there is a fine example of the Lawful Good merchant who cheats a stupid adventure out of his money by overcharging him. However, he feels guilty afterwards and lets his next customer have a big discount. My point is that, I do not believe that greed is necessarily evil. In DND terms, I see greed affecting more of the Lawful-Neutral axis instead of the Good-Evil axis.</p><p></p><p></p><p></p><p>Here you ware wrong, because I did present such a proposal to my adventuring party, but it was meet with reluctance and dislike. They said "it's stealing", "it's wrong", etc.</p><p></p><p>I guess it wouldn't bother me so much if the campaign didn't seem so inconsistent. After this discussion, the party dwarf and paladin, believing their to be evil afoot in a scuzzy tavern frequented by "evils" went on a killing spree. What happened was that the bouncer wouldn't let in the dwarf and paladin, so the dwarf attacked him. The bouncer retaliated resulting in his death and then chaos insued.</p><p></p><p>Anyways, the result of this was nothing. Basically a slap on the wrists, the people you killed were "bad guys" anyways so noone is going to miss them.</p><p></p><p>While I don't entirely agree with your points Elder Basilisk, they are still interesting and have helped me think about my own stance.</p></blockquote><p></p>
[QUOTE="dreaded_beast, post: 1536913, member: 11185"] Good points Elder Basilisk! So based on the above stealing is always wrong and killing may or may not be wrong? I do not entirely agree with this belief. While I believe stealing is wrong, when compared to taking life, it is the lesser of two evils. Granted, within the context of DND, violence and combat is one of the driving factors of the game and the above scenario is why many people probably play. However, I believe whether or not an act is considered "good" or "praiseworthy" depends entirely on the type of campaign you play. I believe the above may be so for your campaign, but not entirely so for others. In my opinion, it sounds as if, since these are "bad guys" killing them is not a problem since they deserve it and had it coming. This I have no problem considering an evil act. As I think more about it, I am starting to believe there is a difference in what is considered "evil" within the DND context and alignment system, as oppossed to what is considered "evil" using real world morality and ethics. But does greedy necessarily conotate evil? In the PHB under alignment there is a fine example of the Lawful Good merchant who cheats a stupid adventure out of his money by overcharging him. However, he feels guilty afterwards and lets his next customer have a big discount. My point is that, I do not believe that greed is necessarily evil. In DND terms, I see greed affecting more of the Lawful-Neutral axis instead of the Good-Evil axis. Here you ware wrong, because I did present such a proposal to my adventuring party, but it was meet with reluctance and dislike. They said "it's stealing", "it's wrong", etc. I guess it wouldn't bother me so much if the campaign didn't seem so inconsistent. After this discussion, the party dwarf and paladin, believing their to be evil afoot in a scuzzy tavern frequented by "evils" went on a killing spree. What happened was that the bouncer wouldn't let in the dwarf and paladin, so the dwarf attacked him. The bouncer retaliated resulting in his death and then chaos insued. Anyways, the result of this was nothing. Basically a slap on the wrists, the people you killed were "bad guys" anyways so noone is going to miss them. While I don't entirely agree with your points Elder Basilisk, they are still interesting and have helped me think about my own stance. [/QUOTE]
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In your campaign, which is worse: killing or stealing?
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