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*TTRPGs General
In your campaign, which is worse: killing or stealing?
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<blockquote data-quote="Painfully" data-source="post: 1537187" data-attributes="member: 601"><p>It's important to look at the motivation behind the stealing or killing.</p><p></p><p>There can be good reasons to steal, and bad ones too. Stealing for the sake of greed is bad. Consider Robin Hood. If he kept the money he stole to himself and his men, then he'd be just another criminal. What he did with the money instead was help the poor community.</p><p></p><p>Since the beginning of human society, stealing is recognized as something "wrong." There's just no way around it. The only time it is right is as a punishment for some wrongful act or behavior, or if you can find a way to create something more essentially good. "Essentially good," could be anything from saving a life, to releasing a captive princess from the castle of an abusive king. There is still that, "two wrongs don't make a right" thing going on though. YMMV.</p><p></p><p>Your admission that you steal for greed makes you evil.</p><p></p><p>Fighting and killing are different, in that it takes two people to fight, and one person to kill. It must be both sides that are willing to commit to peace. Defending one's own life is something every living thing has a right to do.</p><p></p><p>In game terms, we seek to kill "evil" monsters. The DM defines what that is for his own campaign. It can be many different shades of grey, or it can be black and white. It can also include a combination of those types. Many interesting plots can be developed by going against the stereotype. Killing a dragon that hasn't bothered anybody for 1,000 years is probably evil. Killing an kobold that only uses insults is probably evil. </p><p></p><p>B&W good/evil can often feel too much like a fairy tale at times, but it also requires less thought from players and DMs. Some creatures are always harmful to peaceful community living. Those creatures would be killed for the sake of preserving the community. In some campaigns, that would include all orcs, ogres, dragons, etc., because they ALWAYS cause harm to peaceful living.</p><p></p><p>It's really up to your DM to determine when killing is appropriate or not. People prefer not to make too fine a point of it, because this is a game. </p><p></p><p>If you get really into it, then soon you'll be into politics and the death penalty, etc.</p></blockquote><p></p>
[QUOTE="Painfully, post: 1537187, member: 601"] It's important to look at the motivation behind the stealing or killing. There can be good reasons to steal, and bad ones too. Stealing for the sake of greed is bad. Consider Robin Hood. If he kept the money he stole to himself and his men, then he'd be just another criminal. What he did with the money instead was help the poor community. Since the beginning of human society, stealing is recognized as something "wrong." There's just no way around it. The only time it is right is as a punishment for some wrongful act or behavior, or if you can find a way to create something more essentially good. "Essentially good," could be anything from saving a life, to releasing a captive princess from the castle of an abusive king. There is still that, "two wrongs don't make a right" thing going on though. YMMV. Your admission that you steal for greed makes you evil. Fighting and killing are different, in that it takes two people to fight, and one person to kill. It must be both sides that are willing to commit to peace. Defending one's own life is something every living thing has a right to do. In game terms, we seek to kill "evil" monsters. The DM defines what that is for his own campaign. It can be many different shades of grey, or it can be black and white. It can also include a combination of those types. Many interesting plots can be developed by going against the stereotype. Killing a dragon that hasn't bothered anybody for 1,000 years is probably evil. Killing an kobold that only uses insults is probably evil. B&W good/evil can often feel too much like a fairy tale at times, but it also requires less thought from players and DMs. Some creatures are always harmful to peaceful community living. Those creatures would be killed for the sake of preserving the community. In some campaigns, that would include all orcs, ogres, dragons, etc., because they ALWAYS cause harm to peaceful living. It's really up to your DM to determine when killing is appropriate or not. People prefer not to make too fine a point of it, because this is a game. If you get really into it, then soon you'll be into politics and the death penalty, etc. [/QUOTE]
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In your campaign, which is worse: killing or stealing?
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