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In your campaign, which is worse: killing or stealing?
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<blockquote data-quote="Carrion" data-source="post: 1538292" data-attributes="member: 18258"><p>Killing and Stealing shouldnt be labeled as good or evil. Both are neutral acts. The reason behind the act gives a moral slant to it.</p><p></p><p>Adventurers kill all the time, then steal the possessions of their former owner. To players of this game, it seems more insulting/painful to steal from someone because "they" have no way to defend themselves from a skilled thief; while being killed by something, they have active defenses (armor class, hit points, spells, magic items, etc.). A sense of powerlessness develops followed by rage against the offender or anyone similar to the offender...."Get that halfling! We all know they are thieves!....And that guy in leather armor! Only thieves wear leather armor!!"</p><p></p><p>But back to the matter at hand. Stealing for personal gain is still a neutral act. You are stealing to better your position in life/the game. Killing sentient life, like people....and halflings for personal gain is evil (See Assassin PRC). Killing for a cause can reduce it back to a neutral act, but never a good act. The ends should never justify the means. Peace, Diplomacy and non-violence are the hallmarks of goodness. It is better to convert than to kill; redemption is what goodness strives for, anything less is a loss to neutrality. :\</p></blockquote><p></p>
[QUOTE="Carrion, post: 1538292, member: 18258"] Killing and Stealing shouldnt be labeled as good or evil. Both are neutral acts. The reason behind the act gives a moral slant to it. Adventurers kill all the time, then steal the possessions of their former owner. To players of this game, it seems more insulting/painful to steal from someone because "they" have no way to defend themselves from a skilled thief; while being killed by something, they have active defenses (armor class, hit points, spells, magic items, etc.). A sense of powerlessness develops followed by rage against the offender or anyone similar to the offender...."Get that halfling! We all know they are thieves!....And that guy in leather armor! Only thieves wear leather armor!!" But back to the matter at hand. Stealing for personal gain is still a neutral act. You are stealing to better your position in life/the game. Killing sentient life, like people....and halflings for personal gain is evil (See Assassin PRC). Killing for a cause can reduce it back to a neutral act, but never a good act. The ends should never justify the means. Peace, Diplomacy and non-violence are the hallmarks of goodness. It is better to convert than to kill; redemption is what goodness strives for, anything less is a loss to neutrality. :\ [/QUOTE]
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In your campaign, which is worse: killing or stealing?
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