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In Your Experience: How Good are GM's?
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<blockquote data-quote="Dykstrav" data-source="post: 5315689" data-attributes="member: 40522"><p>I'm also on Majoru's side on this one.</p><p></p><p>When I play an RPG, I want my choices to matter. If victory is a foregone conclusion (i.e., the DM is willing to fudge things to make his awesome "final boss" battle last suitably long, or worse, make sure that we always win and no character ever dies), the decisions that I make as a player matter less. That's what happens when consequences are divorced from the actions that we take, and it's the most "anti-fun" thing that I can conceive of.</p><p></p><p>I'd rather defeat a hatchling dragon by the party's own means than defeat an ancient wyrm because the DM is fudging for us or has an NPC swoop in and save the day.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 5315689, member: 40522"] I'm also on Majoru's side on this one. When I play an RPG, I want my choices to matter. If victory is a foregone conclusion (i.e., the DM is willing to fudge things to make his awesome "final boss" battle last suitably long, or worse, make sure that we always win and no character ever dies), the decisions that I make as a player matter less. That's what happens when consequences are divorced from the actions that we take, and it's the most "anti-fun" thing that I can conceive of. I'd rather defeat a hatchling dragon by the party's own means than defeat an ancient wyrm because the DM is fudging for us or has an NPC swoop in and save the day. [/QUOTE]
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