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In Your Experience: How Good are GM's?
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<blockquote data-quote="Stormonu" data-source="post: 5315848" data-attributes="member: 52734"><p>Every player or DM (including me) has their annoying points, and unfortunately for me, I tend to latch on and I tend to only remember what annoys me (so I don't do the same thing myself in the future). Even if (often especially if) it's a minor thing. </p><p></p><p>It's hard for me to put a number to bad DM's because I generally DM about 90% of the time; usually the only time I encounter another DM is at a Con, and I can't remember one experience that I enjoyed by the end of the session (It's why I refuse to play in Living Games). I'm a bit more forgiving of my own group DMing; I know them better and I often know they're still learning and get to watch them improve with each session - and I do learn to get to steal their good stuff.</p><p></p><p>As far as truly bad (overall) DMs, in my 20+ years I can only remember two - one was a jerkwad hell-bent on "beating" the players and the other was a cheater (not a fudger, but a flat-out cheater) who was more concerned with his DMPCs and railroad plot that what were doing (really, in his games, we could have just stood on the sidelines and watched the whole thing chug along to its inevitable conclusion). Both games I quit very quickly - and ended up (inadvertently) taking the players with me.</p><p></p><p>At worst, all the other DMs I've run across just needed more seasoning or were adequate.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5315848, member: 52734"] Every player or DM (including me) has their annoying points, and unfortunately for me, I tend to latch on and I tend to only remember what annoys me (so I don't do the same thing myself in the future). Even if (often especially if) it's a minor thing. It's hard for me to put a number to bad DM's because I generally DM about 90% of the time; usually the only time I encounter another DM is at a Con, and I can't remember one experience that I enjoyed by the end of the session (It's why I refuse to play in Living Games). I'm a bit more forgiving of my own group DMing; I know them better and I often know they're still learning and get to watch them improve with each session - and I do learn to get to steal their good stuff. As far as truly bad (overall) DMs, in my 20+ years I can only remember two - one was a jerkwad hell-bent on "beating" the players and the other was a cheater (not a fudger, but a flat-out cheater) who was more concerned with his DMPCs and railroad plot that what were doing (really, in his games, we could have just stood on the sidelines and watched the whole thing chug along to its inevitable conclusion). Both games I quit very quickly - and ended up (inadvertently) taking the players with me. At worst, all the other DMs I've run across just needed more seasoning or were adequate. [/QUOTE]
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