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In Your Experience: How Good are GM's?
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<blockquote data-quote="BenBrown" data-source="post: 5321702" data-attributes="member: 1642"><p>I've had many more good than bad, and a fair number of mediocre in between.</p><p></p><p>There were a couple of guys who started campaigns back in my college days that I dropped out of after a few sessions. Nothing awful, just not real interesting.</p><p></p><p>Probably my most typical "bad GM" experience came in what was my longest-running gaming group (some of whom I still game with). A Champions GM put us up (for reasons I never found out) against the PCs from his previous campaign, who pretty much handed us our butts. I think a player revolt in that case was only headed off by the GM getting a new job and moving out of town. There was no bad intention there, but I don't think he could see how frustrated we were.</p><p></p><p>My best friend when I was 12 or so introduced a GMPC. Kind of necessary since I was the only player, but the GMPC was always finding things that I missed, and it was annoying at the time. Of course, since he was even younger than I was, I don't think I can fault him too much.</p><p></p><p>Other than that, for the most part, things have been great. Even games at cons (the few I've been to) and things like Living Greyhawk, which I only did for one summer have been fun (in the latter case sometimes despite the written adventure).</p><p></p><p>As for the long-term gaming group I mentioned above, it's produced a couple of the finest gaming experiences I've ever been in, and I've improved my GMing a lot while gaming with that crew.</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5321702, member: 1642"] I've had many more good than bad, and a fair number of mediocre in between. There were a couple of guys who started campaigns back in my college days that I dropped out of after a few sessions. Nothing awful, just not real interesting. Probably my most typical "bad GM" experience came in what was my longest-running gaming group (some of whom I still game with). A Champions GM put us up (for reasons I never found out) against the PCs from his previous campaign, who pretty much handed us our butts. I think a player revolt in that case was only headed off by the GM getting a new job and moving out of town. There was no bad intention there, but I don't think he could see how frustrated we were. My best friend when I was 12 or so introduced a GMPC. Kind of necessary since I was the only player, but the GMPC was always finding things that I missed, and it was annoying at the time. Of course, since he was even younger than I was, I don't think I can fault him too much. Other than that, for the most part, things have been great. Even games at cons (the few I've been to) and things like Living Greyhawk, which I only did for one summer have been fun (in the latter case sometimes despite the written adventure). As for the long-term gaming group I mentioned above, it's produced a couple of the finest gaming experiences I've ever been in, and I've improved my GMing a lot while gaming with that crew. [/QUOTE]
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