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In Your Experience: How Good are GM's?
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<blockquote data-quote="Rel" data-source="post: 5322391" data-attributes="member: 99"><p>That is pretty much the opposite of my experience, at least in recent years.</p><p></p><p>Again, I'm coming at this from the perspective of most new GMs that I game with being at GenCon or Game Days. But there you frequently have situations arise where the GM must make some kind of spot ruling. I suspect it is more frequent than regular campaign games due to the fact that some or all of your players may be only a little familiar with (or are first time players of) the game in question. So they tend to suggest stuff that is either not explicitly handled by the rules or approach it in a way that is different from how the rules normally handle it.</p><p></p><p>I'm a firm believer in the "say yes" approach to GMing in those situations. And so are the majority of the GMs that I've gamed with in that environment. The only real question they end up having to ask themselves is, "Will letting the player do this make the game more fun and awesome?" Usually the answer is yes. And it's pretty liberating because you're not worried about setting some precedent where they will want to do the same thing next session, because there is no next session.</p></blockquote><p></p>
[QUOTE="Rel, post: 5322391, member: 99"] That is pretty much the opposite of my experience, at least in recent years. Again, I'm coming at this from the perspective of most new GMs that I game with being at GenCon or Game Days. But there you frequently have situations arise where the GM must make some kind of spot ruling. I suspect it is more frequent than regular campaign games due to the fact that some or all of your players may be only a little familiar with (or are first time players of) the game in question. So they tend to suggest stuff that is either not explicitly handled by the rules or approach it in a way that is different from how the rules normally handle it. I'm a firm believer in the "say yes" approach to GMing in those situations. And so are the majority of the GMs that I've gamed with in that environment. The only real question they end up having to ask themselves is, "Will letting the player do this make the game more fun and awesome?" Usually the answer is yes. And it's pretty liberating because you're not worried about setting some precedent where they will want to do the same thing next session, because there is no next session. [/QUOTE]
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