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In Your Experience: How Good are GM's?
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<blockquote data-quote="Hussar" data-source="post: 5322999" data-attributes="member: 22779"><p>While I do DM most of the time, I don't consider myself a problem player. Maybe I am. But, how is pointing out mistakes by the DM a bad thing?</p><p></p><p>Take this specific example - a 1 autofails. Note, I never said that a 20 autosucceeds, because it certainly didn't, but that was a separate issue. That means, no matter how skilled you are at something, no matter what, you will have a 5% chance of failure.</p><p></p><p>That's ridiculous.</p><p></p><p>Expert rock climber, can climb a waterfall practically, will stumble and fall 5% of the time, walking up a steep hill? Really?</p><p></p><p>Doctor House, brilliant surgeon, giant, massive brain, best in his field, will misdiagnose 5% of the time, even if he's only diagnosinga common cold.</p><p></p><p>Einstein will get basic math problems wrong 1 in 20.</p><p></p><p>The greatest sword maker in the world will screw up 1 sword in 20?</p><p></p><p>Y'know, it's funny. "It's a common house rule" was EXACTLY the justification the DM in question gave me. Which, to me, just points to how common bad DM's are. Doing this is arbitrarily increasing difficulty for no reason, other than to screw the player. It doesn't add tension, it just adds frustration. It's certainly not "simulationist" at all. It's ridiculous.</p><p></p><p>It's never been true in any edition of D&D. It's never been a rule. And it's not like it's even a good house rule. It's a bad one. It goes against how skills work, in that as you increase in level, your abilities increase as well. That lock you tried to pick at level 1 was difficult. At level 20, you should be able to do it in your sleep. But, you still fail 1 in 20.</p><p></p><p>But, it's a common house rule. If it's a common house rule, one wonders how common good DM's are.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5322999, member: 22779"] While I do DM most of the time, I don't consider myself a problem player. Maybe I am. But, how is pointing out mistakes by the DM a bad thing? Take this specific example - a 1 autofails. Note, I never said that a 20 autosucceeds, because it certainly didn't, but that was a separate issue. That means, no matter how skilled you are at something, no matter what, you will have a 5% chance of failure. That's ridiculous. Expert rock climber, can climb a waterfall practically, will stumble and fall 5% of the time, walking up a steep hill? Really? Doctor House, brilliant surgeon, giant, massive brain, best in his field, will misdiagnose 5% of the time, even if he's only diagnosinga common cold. Einstein will get basic math problems wrong 1 in 20. The greatest sword maker in the world will screw up 1 sword in 20? Y'know, it's funny. "It's a common house rule" was EXACTLY the justification the DM in question gave me. Which, to me, just points to how common bad DM's are. Doing this is arbitrarily increasing difficulty for no reason, other than to screw the player. It doesn't add tension, it just adds frustration. It's certainly not "simulationist" at all. It's ridiculous. It's never been true in any edition of D&D. It's never been a rule. And it's not like it's even a good house rule. It's a bad one. It goes against how skills work, in that as you increase in level, your abilities increase as well. That lock you tried to pick at level 1 was difficult. At level 20, you should be able to do it in your sleep. But, you still fail 1 in 20. But, it's a common house rule. If it's a common house rule, one wonders how common good DM's are. [/QUOTE]
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