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In Your Experience: How Good are GM's?
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<blockquote data-quote="13garth13" data-source="post: 5323122" data-attributes="member: 16979"><p>Ummmm....dude....ask my players if I am a good DM....and I'm pretty darned sure (based on feedbackI've received) that you would get a yes (possibly even a resounding one). That's not to toot my own horn, but rather to point out that the majority of my players have told me (over the 30 odd years as a DM) that I'm a pretty damn good DM and guess what? That rule about 1s failing is generally a houserule in my campaigns too (there are a few exceptions, but yeah, generally speaking, for saves, skill checks, etc. a 1 is an instant failure, and there's even a chance of a critical failure).</p><p></p><p>It's not ridiculuous, it's a chance of failure in a fantasy game with randomly generated events, up to and including the (slim) chance that Conan won't make the 15 foot leap across the chasm. I'm sorry that it doesn't synch up with your notion of fun, but clearly for an awfully large number of people (obviously not just the various groups I've played with), it's not such a bloody big deal.....</p><p></p><p>If none of my players mind it and still keep coming back for more, then how on earth do you justify using your personal dislike of the rule to back up your supposition that bad DMs are common? Seriously, you don't like it, it rubs you the wrong way as a player, so therefore it's the hallmark of a bad DM and by the same token good DMs must be awfully uncommon? <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>Geez, man.................</p><p></p><p>Cheers,</p><p>Colin</p></blockquote><p></p>
[QUOTE="13garth13, post: 5323122, member: 16979"] Ummmm....dude....ask my players if I am a good DM....and I'm pretty darned sure (based on feedbackI've received) that you would get a yes (possibly even a resounding one). That's not to toot my own horn, but rather to point out that the majority of my players have told me (over the 30 odd years as a DM) that I'm a pretty damn good DM and guess what? That rule about 1s failing is generally a houserule in my campaigns too (there are a few exceptions, but yeah, generally speaking, for saves, skill checks, etc. a 1 is an instant failure, and there's even a chance of a critical failure). It's not ridiculuous, it's a chance of failure in a fantasy game with randomly generated events, up to and including the (slim) chance that Conan won't make the 15 foot leap across the chasm. I'm sorry that it doesn't synch up with your notion of fun, but clearly for an awfully large number of people (obviously not just the various groups I've played with), it's not such a bloody big deal..... If none of my players mind it and still keep coming back for more, then how on earth do you justify using your personal dislike of the rule to back up your supposition that bad DMs are common? Seriously, you don't like it, it rubs you the wrong way as a player, so therefore it's the hallmark of a bad DM and by the same token good DMs must be awfully uncommon? :erm: Geez, man................. Cheers, Colin [/QUOTE]
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