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In Your Experience: How Good are GM's?
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<blockquote data-quote="aboyd" data-source="post: 5323161" data-attributes="member: 44797"><p>Hmm. I suspect you don't really want to have the answer. I say this because you have already heard dissenting opinions from people in this thread, and rather than try to embrace them and understand them, it seems you have begun posting defensively. That's not a good place to learn from.</p><p></p><p>And I didn't say that pointing out mistakes by the DM was a bad thing. I didn't clarify my position at all. You characterized my position that way yourself -- I suspect because you know that correcting mistakes is reasonable, and thus any criticism that says otherwise can be easily ignored.</p><p></p><p>So you've asked for an answer, but I feel that what you really want is to reassure yourself that everyone else is wrong. Can you come at this from a "I want to hear this and be more awesome as a player" standpoint? I guess I'll take a risk that you can.</p><p></p><p>To answer your question, I have to generalize the question. What, in general, is bad? Now I can answer. For starters, your own post blows out of proportion the house rule about failing skill checks. You've taken a 5% failure chance and 1) composed a small diatribe about something that other players would have easily shrugged off, and 2) you've managed to take other poster's comments about being fine with the house rule and turned it into a commentary on "how common good DM's are."</p><p></p><p>Hussar, if you can get this worked up about something that others aren't getting worked up about, then that's your first hint that your playing skills are not commensurate with the general population. Other people are going to be considered easier to have around, and they won't be finding fault with the DM nearly as much.</p><p></p><p>And then the previous post you made:</p><p></p><p></p><p>Did the DM get the rule wrong? Yeah. Was I responding to that part of your text? No. In my game, it wouldn't have gotten that far. Too many player mistakes before that point.</p><p></p><p>First of all, if a player in my game "declared" success without a roll, I would be just as curious as the DM was in your game. You're taking control of a game mechanic that is for the DM to adjudicate. But when he tries to get back to game mechanics, you ask, "is there something in my way" as if you are running the game and the guy elected to adjudicate things has been relegated to an understudy. The fact that you have to ask if there is something in your way should be a hint that you are not the person who has all the information, and thus you are the wrong person to try to adjudicate the jump.</p><p></p><p>Thus, you should be DMing, not playing. You do not play nice with someone who has authority over the outcome. So the only viable solution is either that you learn to relax and cede control, or you stop sitting in the chair for the actors, and start sitting in the chair for directors.</p></blockquote><p></p>
[QUOTE="aboyd, post: 5323161, member: 44797"] Hmm. I suspect you don't really want to have the answer. I say this because you have already heard dissenting opinions from people in this thread, and rather than try to embrace them and understand them, it seems you have begun posting defensively. That's not a good place to learn from. And I didn't say that pointing out mistakes by the DM was a bad thing. I didn't clarify my position at all. You characterized my position that way yourself -- I suspect because you know that correcting mistakes is reasonable, and thus any criticism that says otherwise can be easily ignored. So you've asked for an answer, but I feel that what you really want is to reassure yourself that everyone else is wrong. Can you come at this from a "I want to hear this and be more awesome as a player" standpoint? I guess I'll take a risk that you can. To answer your question, I have to generalize the question. What, in general, is bad? Now I can answer. For starters, your own post blows out of proportion the house rule about failing skill checks. You've taken a 5% failure chance and 1) composed a small diatribe about something that other players would have easily shrugged off, and 2) you've managed to take other poster's comments about being fine with the house rule and turned it into a commentary on "how common good DM's are." Hussar, if you can get this worked up about something that others aren't getting worked up about, then that's your first hint that your playing skills are not commensurate with the general population. Other people are going to be considered easier to have around, and they won't be finding fault with the DM nearly as much. And then the previous post you made: Did the DM get the rule wrong? Yeah. Was I responding to that part of your text? No. In my game, it wouldn't have gotten that far. Too many player mistakes before that point. First of all, if a player in my game "declared" success without a roll, I would be just as curious as the DM was in your game. You're taking control of a game mechanic that is for the DM to adjudicate. But when he tries to get back to game mechanics, you ask, "is there something in my way" as if you are running the game and the guy elected to adjudicate things has been relegated to an understudy. The fact that you have to ask if there is something in your way should be a hint that you are not the person who has all the information, and thus you are the wrong person to try to adjudicate the jump. Thus, you should be DMing, not playing. You do not play nice with someone who has authority over the outcome. So the only viable solution is either that you learn to relax and cede control, or you stop sitting in the chair for the actors, and start sitting in the chair for directors. [/QUOTE]
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