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In Your Experience: How Good are GM's?
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<blockquote data-quote="S'mon" data-source="post: 5323276" data-attributes="member: 463"><p>Re "1 auto failing" as a house rule, it can work if the GM only calls for checks for non-trivial tasks, and uses discretion in deciding what was non-trivial.</p><p></p><p>In Hussar's example the GM thought jumping over an 11' pit was inherently non-trivial, whereas Hussar looked at his character sheet and saw his minimum jump was 12'. I think from Hussar's description there was slightly poor communication by both sides. I'm not sure Hussar should have described his PC sailing across the pit prior to explaining his minimum jump distance, and the first time he did it perhaps the GM should be the one describing it.</p><p></p><p>As GM though I would have accepted the player's explanation that his minimum jump from standing start per RAW was 12', and not required a skill check, just as I wouldn't require a Wizard with a Fly spell to roll to see if he bumped his head on the ceiling. If there were a serious problem with the PC's abilities compared to the setting-reality (grim & gritty setting where I've accidentally allowed a wuxia PC) I might have to house-rule it at the table, but that should be the rare exception and I'd accept that was a minor GMing failure not to have caught it already.</p><p></p><p>Example of the latter sort of minor GM fail from my campaign - I had to house-rule the 4e Arcana skill so it didn't auto-detect all nearby weak(!) magic. That didn't fit my setting (plus I think it's really poorly designed - stronger magic should be easier to detect). But ideally I should have spotted this and house-ruled it before a PC first tried it.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5323276, member: 463"] Re "1 auto failing" as a house rule, it can work if the GM only calls for checks for non-trivial tasks, and uses discretion in deciding what was non-trivial. In Hussar's example the GM thought jumping over an 11' pit was inherently non-trivial, whereas Hussar looked at his character sheet and saw his minimum jump was 12'. I think from Hussar's description there was slightly poor communication by both sides. I'm not sure Hussar should have described his PC sailing across the pit prior to explaining his minimum jump distance, and the first time he did it perhaps the GM should be the one describing it. As GM though I would have accepted the player's explanation that his minimum jump from standing start per RAW was 12', and not required a skill check, just as I wouldn't require a Wizard with a Fly spell to roll to see if he bumped his head on the ceiling. If there were a serious problem with the PC's abilities compared to the setting-reality (grim & gritty setting where I've accidentally allowed a wuxia PC) I might have to house-rule it at the table, but that should be the rare exception and I'd accept that was a minor GMing failure not to have caught it already. Example of the latter sort of minor GM fail from my campaign - I had to house-rule the 4e Arcana skill so it didn't auto-detect all nearby weak(!) magic. That didn't fit my setting (plus I think it's really poorly designed - stronger magic should be easier to detect). But ideally I should have spotted this and house-ruled it before a PC first tried it. [/QUOTE]
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