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In Your Experience: How Good are GM's?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5336646" data-attributes="member: 5143"><p>I'm of the opinion that any time the DM has to change something, it is inherently biased by that DMs opinion.</p><p></p><p>For instance, if you change the rule to allow failing automatically on a 1, you are doing so because an opinion of some sort. Likely that you believe every act should have a chance of failure or that it's more realistic or something.</p><p></p><p>Unfortunately, opinions aren't shared by everyone. I'm in agreement with Hussar in that I think a 5% chance to fail in most things is way too large. Especially when DMs up the ante and use a "natural 1 is always a critical failure" rule. I'd be paranoid to ever jump over anything if I thought there was a 5% chance that I'd stumble and knock my nearby friend into the pit.</p><p></p><p>I don't believe the game is helped out at all when I can fail extremely easy tasks. It's rather frustrating for me to deal with it. Some DMs feel it helps. But I don't think changing the rules based on personal opinion is necessarily good DMing. Basically, I feel that good DMing involves putting aside your own feelings and opinions and to avoid confusing players with a huge list of house rules which may or may not actually benefit the game.</p><p></p><p>I actively encourage my players to quote the rules to me. I want to know if I do something wrong.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5336646, member: 5143"] I'm of the opinion that any time the DM has to change something, it is inherently biased by that DMs opinion. For instance, if you change the rule to allow failing automatically on a 1, you are doing so because an opinion of some sort. Likely that you believe every act should have a chance of failure or that it's more realistic or something. Unfortunately, opinions aren't shared by everyone. I'm in agreement with Hussar in that I think a 5% chance to fail in most things is way too large. Especially when DMs up the ante and use a "natural 1 is always a critical failure" rule. I'd be paranoid to ever jump over anything if I thought there was a 5% chance that I'd stumble and knock my nearby friend into the pit. I don't believe the game is helped out at all when I can fail extremely easy tasks. It's rather frustrating for me to deal with it. Some DMs feel it helps. But I don't think changing the rules based on personal opinion is necessarily good DMing. Basically, I feel that good DMing involves putting aside your own feelings and opinions and to avoid confusing players with a huge list of house rules which may or may not actually benefit the game. I actively encourage my players to quote the rules to me. I want to know if I do something wrong. [/QUOTE]
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