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In Your Experience: How Good are GM's?
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<blockquote data-quote="Haltherrion" data-source="post: 5385768" data-attributes="member: 18253"><p>That's a universal sign of weakness. You see it in novels where the author doesn't really know what to do in a spot and drags things out with meaningless scenes. You see it in movies for the same reason. You see it in on-line games where they make something arbitrarily hard or require some annoying grind.</p><p> </p><p>Sounds like a particularly painful experience. It reminds me of the time a ref had us find a brown lumpish object in a secret compartment in a table. We spent 30 minutes on it before discovering it was a... potato. The ref thought he was clever but inserting random junk to cover up the fact that you don't have any idea where to go or what to do that might be interesting is rarely a good technique in any media <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> We, of course, did not play that game again.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5385768, member: 18253"] That's a universal sign of weakness. You see it in novels where the author doesn't really know what to do in a spot and drags things out with meaningless scenes. You see it in movies for the same reason. You see it in on-line games where they make something arbitrarily hard or require some annoying grind. Sounds like a particularly painful experience. It reminds me of the time a ref had us find a brown lumpish object in a secret compartment in a table. We spent 30 minutes on it before discovering it was a... potato. The ref thought he was clever but inserting random junk to cover up the fact that you don't have any idea where to go or what to do that might be interesting is rarely a good technique in any media :) We, of course, did not play that game again. [/QUOTE]
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